Instruction addresses are always in ppgtt space.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
window->base.display = display_shader_window;
window->base.destroy = destroy_shader_window;
- struct gen_batch_decode_bo shader_bo;
- if (mem->pml4)
- shader_bo = aub_mem_get_ppgtt_bo(mem, address);
- else
- shader_bo = aub_mem_get_ggtt_bo(mem, address);
-
+ struct gen_batch_decode_bo shader_bo =
+ aub_mem_get_ppgtt_bo(mem, address);
if (shader_bo.map) {
FILE *f = open_memstream(&window->shader, &window->shader_size);
if (f) {