Previously, we performed conversions from float->uint by a two step
process: float->int->uint. However, on platforms that use saturating
conversions (e.g. i965), this didn't work, because if the source value
was larger than the maximum representable int (0x7fffffff), then
converting it to an int would clamp it to 0x7fffffff.
This patch just adds the new opcode; further patches will adapt
optimization passes and back-ends to use it, and then finally the
ast_to_hir logic will be modified to emit the new opcode.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
break;
case ir_unop_i2u:
+ case ir_unop_f2u:
case ir_unop_bitcast_f2u:
this->type = glsl_type::get_instance(GLSL_TYPE_UINT,
op0->type->vector_elements, 1);
"exp2",
"log2",
"f2i",
+ "f2u",
"i2f",
"f2b",
"b2f",
ir_unop_exp2,
ir_unop_log2,
ir_unop_f2i, /**< Float-to-integer conversion. */
+ ir_unop_f2u, /**< Float-to-unsigned conversion. */
ir_unop_i2f, /**< Integer-to-float conversion. */
ir_unop_f2b, /**< Float-to-boolean conversion */
ir_unop_b2f, /**< Boolean-to-float conversion */
assert(ir->operands[0]->type->base_type == GLSL_TYPE_FLOAT);
assert(ir->type->base_type == GLSL_TYPE_INT);
break;
+ case ir_unop_f2u:
+ assert(ir->operands[0]->type->base_type == GLSL_TYPE_FLOAT);
+ assert(ir->type->base_type == GLSL_TYPE_UINT);
+ break;
case ir_unop_i2f:
assert(ir->operands[0]->type->base_type == GLSL_TYPE_INT);
assert(ir->type->base_type == GLSL_TYPE_FLOAT);