{ "glGetShaderPrecisionFormat", _O(GetShaderPrecisionFormat) },
{ "glReleaseShaderCompiler", _O(ReleaseShaderCompiler) },
{ "glShaderBinary", _O(ShaderBinary) },
- { "glDebugMessageCallbackARB", _O(DebugMessageCallbackARB) },
- { "glDebugMessageControlARB", _O(DebugMessageControlARB) },
- { "glDebugMessageInsertARB", _O(DebugMessageInsertARB) },
- { "glGetDebugMessageLogARB", _O(GetDebugMessageLogARB) },
+ { "glDebugMessageCallback", _O(DebugMessageCallback) },
+ { "glDebugMessageControl", _O(DebugMessageControl) },
+ { "glDebugMessageInsert", _O(DebugMessageInsert) },
+ { "glGetDebugMessageLog", _O(GetDebugMessageLog) },
{ "glGetGraphicsResetStatusARB", _O(GetGraphicsResetStatusARB) },
{ "glGetnColorTableARB", _O(GetnColorTableARB) },
{ "glGetnCompressedTexImageARB", _O(GetnCompressedTexImageARB) },