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added null VB->AttribPtr[i] check
author
Brian
<brian.paul@tungstengraphics.com>
Fri, 17 Aug 2007 14:38:29 +0000
(15:38 +0100)
committer
Brian
<brian.paul@tungstengraphics.com>
Fri, 17 Aug 2007 14:38:29 +0000
(15:38 +0100)
src/mesa/tnl/t_vp_build.c
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diff --git
a/src/mesa/tnl/t_vp_build.c
b/src/mesa/tnl/t_vp_build.c
index ee1a2498b320e400057040d19aebb79e7724e16a..eb5e176895e38bc74783c36c70ba7de20ad1e681 100644
(file)
--- a/
src/mesa/tnl/t_vp_build.c
+++ b/
src/mesa/tnl/t_vp_build.c
@@
-146,7
+146,7
@@
static struct state_key *make_state_key( GLcontext *ctx )
}
for (i = _TNL_FIRST_MAT; i <= _TNL_LAST_MAT; i++)
- if (VB->AttribPtr[i]->stride)
+ if (VB->AttribPtr[i]
&& VB->AttribPtr[i]
->stride)
key->light_material_mask |= 1<<(i-_TNL_ATTRIB_MAT_FRONT_AMBIENT);
for (i = 0; i < MAX_LIGHTS; i++) {