glsl: Make opt_constant_variable() bail in useless cases.
authorKenneth Graunke <kenneth@whitecape.org>
Fri, 29 Apr 2016 19:53:03 +0000 (12:53 -0700)
committerKenneth Graunke <kenneth@whitecape.org>
Mon, 16 May 2016 06:59:05 +0000 (23:59 -0700)
The pass ultimately skips over any entries with assignment_count != 1,
so there's no need to do further work once we've determined that there
are multiple assignments.

The constant value could be a large array (i.e. uvec4[327]), at which
point skipping the constant_expression_value() call (and the clone()
call within) can save us piles of memory.

No change in shader-db.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
src/compiler/glsl/opt_constant_variable.cpp

index 3ddb12904c7fce7179990e94477b4204d890e6aa..1c06ffe6750aa5460de5fb7b1ec8077a71108573 100644 (file)
@@ -102,6 +102,13 @@ ir_constant_variable_visitor::visit_enter(ir_assignment *ir)
    assert(entry);
    entry->assignment_count++;
 
+   /* If there's more than one assignment, don't bother - we won't do anything
+    * with this variable anyway, and continuing just wastes memory cloning
+    * constant expressions.
+    */
+   if (entry->assignment_count > 1)
+      return visit_continue;
+
    /* If it's already constant, don't do the work. */
    if (entry->var->constant_value)
       return visit_continue;