clamp anisotropy against max value
authorBrian Paul <brian.paul@tungstengraphics.com>
Tue, 8 Feb 2005 14:44:01 +0000 (14:44 +0000)
committerBrian Paul <brian.paul@tungstengraphics.com>
Tue, 8 Feb 2005 14:44:01 +0000 (14:44 +0000)
src/mesa/main/texstate.c

index 0f3eea6f335c176fea7d1a27d2cd3b711025d077..914518e4161ca39f894274da12b8390dc234d8c6 100644 (file)
@@ -1,8 +1,8 @@
 /*
  * Mesa 3-D graphics library
- * Version:  6.1
+ * Version:  6.3
  *
- * Copyright (C) 1999-2004  Brian Paul   All Rights Reserved.
+ * Copyright (C) 1999-2005  Brian Paul   All Rights Reserved.
  *
  * Permission is hereby granted, free of charge, to any person obtaining a
  * copy of this software and associated documentation files (the "Software"),
@@ -1388,7 +1388,9 @@ _mesa_TexParameterfv( GLenum target, GLenum pname, const GLfloat *params )
               return;
            }
             FLUSH_VERTICES(ctx, _NEW_TEXTURE);
-            texObj->MaxAnisotropy = params[0];
+            /* clamp to max, that's what NVIDIA does */
+            texObj->MaxAnisotropy = MIN2(params[0],
+                                         ctx->Const.MaxTextureMaxAnisotropy);
          }
          else {
             _mesa_error(ctx, GL_INVALID_ENUM,