EXT(EXT_rescale_normal , dummy_true , GLL, x , x , x , 1997)
EXT(EXT_robustness , KHR_robustness , x, x, x , ES2, 2011)
EXT(EXT_secondary_color , dummy_true , GLL, x , x , x , 1999)
+EXT(EXT_semaphore , EXT_semaphore , GLL, GLC, x , ES2, 2017)
+EXT(EXT_semaphore_fd , EXT_semaphore_fd , GLL, GLC, x , ES2, 2017)
EXT(EXT_separate_shader_objects , dummy_true , x , x , x , ES2, 2013)
EXT(EXT_separate_specular_color , dummy_true , GLL, x , x , x , 1997)
EXT(EXT_shader_framebuffer_fetch , MESA_shader_framebuffer_fetch , x , x , x , ES2, 2013)
GLboolean EXT_pixel_buffer_object;
GLboolean EXT_point_parameters;
GLboolean EXT_provoking_vertex;
+ GLboolean EXT_semaphore;
+ GLboolean EXT_semaphore_fd;
GLboolean EXT_shader_integer_mix;
GLboolean EXT_shader_samples_identical;
GLboolean EXT_stencil_two_side;
{ o(EXT_draw_buffers2), PIPE_CAP_INDEP_BLEND_ENABLE },
{ o(EXT_memory_object), PIPE_CAP_MEMOBJ },
{ o(EXT_memory_object_fd), PIPE_CAP_MEMOBJ },
+ { o(EXT_semaphore), PIPE_CAP_FENCE_SIGNAL },
+ { o(EXT_semaphore_fd), PIPE_CAP_FENCE_SIGNAL },
{ o(EXT_texture_array), PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS },
{ o(EXT_texture_filter_anisotropic), PIPE_CAP_ANISOTROPIC_FILTER },
{ o(EXT_texture_mirror_clamp), PIPE_CAP_TEXTURE_MIRROR_CLAMP },