pipe.TextureCacheInvalidationEnable = true;
}
#elif GEN_GEN >= 9
+
+ /* According to GEN:BUG:2201730850, in the Clear Color Programming Note
+ * under the Red channel, "Software shall write the converted Depth
+ * Clear to this dword." The only depth formats listed under the red
+ * channel are IEEE_FP and UNORM24_X8. These two requirements are
+ * incompatible with the UNORM16 depth format, so just ignore that case
+ * and simply perform the conversion for all depth formats.
+ */
+ union isl_color_value fixed_color = info->clear_color;
+ if (GEN_GEN == 12 && isl_surf_usage_is_depth(info->surf.usage)) {
+ isl_color_value_pack(&info->clear_color, info->surf.format,
+ fixed_color.u32);
+ }
+
for (int i = 0; i < 4; i++) {
blorp_emit(batch, GENX(MI_STORE_DATA_IMM), sdi) {
sdi.Address = info->clear_color_addr;
sdi.Address.offset += i * 4;
- sdi.ImmediateData = info->clear_color.u32[i];
+ sdi.ImmediateData = fixed_color.u32[i];
#if GEN_GEN >= 12
if (i == 3)
sdi.ForceWriteCompletionCheck = true;
#endif
}
}
+
+/* The RENDER_SURFACE_STATE::ClearColor field states that software should
+ * write the converted depth value 16B after the clear address:
+ *
+ * 3D Sampler will always fetch clear depth from the location 16-bytes
+ * above this address, where the clear depth, converted to native
+ * surface format by software, will be stored.
+ *
+ */
+#if GEN_GEN >= 12
+ if (isl_surf_usage_is_depth(info->surf.usage)) {
+ blorp_emit(batch, GENX(MI_STORE_DATA_IMM), sdi) {
+ sdi.Address = info->clear_color_addr;
+ sdi.Address.offset += 4 * 4;
+ sdi.ImmediateData = fixed_color.u32[0];
+ sdi.ForceWriteCompletionCheck = true;
+ }
+ }
+#endif
+
#elif GEN_GEN >= 7
blorp_emit(batch, GENX(MI_STORE_DATA_IMM), sdi) {
sdi.Address = info->clear_color_addr;