we were ignoring leading/provoking vertex settings which was
breaking decomposition of some strips.
Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
const unsigned prim = input_prims->prim; \
const unsigned prim_flags = input_prims->flags; \
const boolean quads_flatshade_last = FALSE; \
- const boolean last_vertex_last = TRUE; \
+ const boolean last_vertex_last = !so->draw->rasterizer->flatshade_first; \
do { \
switch (prim) { \
case PIPE_PRIM_LINES_ADJACENCY: \