2009.11, Not yet released:
- New packages: divine, libarchive
+ New packages: divine, libarchive, sdl_sound
Updated/fixed packages: squashfs
Issues resolved (http://bugs.uclibc.org):
+ #477: Add sdl_sound package
#487: Make kismet package sexier
#527: misc fixes for dnsmasq package
#565: libevent: Bump version and clean up makefile
source "package/sdl/Config.in"
source "package/sdl_image/Config.in"
source "package/sdl_mixer/Config.in"
+source "package/sdl_sound/Config.in"
source "package/sdl_net/Config.in"
source "package/sdl_ttf/Config.in"
source "package/sdl_gfx/Config.in"
--- /dev/null
+config BR2_PACKAGE_SDL_SOUND
+ bool "SDL_sound"
+ depends on BR2_PACKAGE_SDL
+ help
+ SDL_sound is a library that handles the decoding of several
+ popular sound file formats, such as .WAV and .MP3.
+ It is meant to make the programmer's sound playback tasks
+ simpler. The programmer gives SDL_sound a filename, or feeds
+ it data directly from one of many sources, and then reads the
+ decoded waveform data back at her leisure.
+
+ http://icculus.org/SDL_sound/
+
+config BR2_PACKAGE_SDL_SOUND_PLAYSOUND
+ bool "install playsound tool"
+ depends on BR2_PACKAGE_SDL_SOUND
+ help
+ Enable this option to install the playsound/playsound_simple
+ tools to target.
--- /dev/null
+#############################################################
+#
+# sdl_sound addon for SDL
+#
+#############################################################
+SDL_SOUND_VERSION:=1.0.3
+SDL_SOUND_SOURCE:=SDL_sound-$(SDL_SOUND_VERSION).tar.gz
+SDL_SOUND_SITE:=http://icculus.org/SDL_sound/downloads/
+SDL_SOUND_LIBTOOL_PATCH:=NO
+SDL_SOUND_INSTALL_STAGING:=YES
+SDL_SOUND_INSTALL_TARGET:=YES
+
+SDL_SOUND_CONF_OPT:=--with-sdl-prefix=$(STAGING_DIR)/usr \
+ --with-sdl-exec-prefix=$(STAGING_DIR)/usr \
+ --disable-sdltest \
+ --enable-static \
+ --program-prefix=''
+
+# enable mmx for newer x86's
+ifeq ($(BR2_i386)$(BR2_x86_i386)$(BR2_x86_i486)$(BR2_x86_i586)$(BR2_x86_pentiumpro)$(BR2_x86_geode),y)
+SDL_SOUND_CONF_OPT += --enable-mmx
+else
+SDL_SOUND_CONF_OPT += --disable-mmx
+endif
+
+$(eval $(call AUTOTARGETS,package,sdl_sound))
+
+ifneq ($(BR2_PACKAGE_SDL_SOUND_PLAYSOUND),y)
+$(SDL_SOUND_HOOK_POST_INSTALL):
+ rm $(addprefix $(TARGET_DIR)/usr/bin/,playsound playsound_simple)
+ touch $@
+endif
+
+# target shared libs doesn't get removed by make uninstall if the .la files
+# are removed (E.G. if BR2_HAVE_DEVFILES isn't set)
+$(SDL_SOUND_TARGET_UNINSTALL):
+ $(call MESSAGE,"Uninstalling")
+ $(MAKE) DESTDIR=$(STAGING_DIR) uninstall -C $(@D)/$(SDL_SOUND_SUBDIR)
+ rm -f $(@D)/.stamp_staging_installed
+ $(MAKE) DESTDIR=$(TARGET_DIR) uninstall -C $(@D)/$(SDL_SOUND_SUBDIR)
+ rm -f $(TARGET_DIR)/usr/lib/libSDL_sound*so*
+ rm -f $(SDL_SOUND_TARGET_INSTALL_TARGET) $(SDL_SOUND_HOOK_POST_INSTALL)