This can come up if, for instance, the shader does a derivative of a
uniform or flat input. Ideally, NIR would use divergence analysis to
get rid of the derivative in this case but it doesn't right now. This
fixes a crash in F1 2017.
Cc: mesa-stable@lists.freedesktop.org
Reported-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Tested-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6564>
*/
const unsigned entry_stride = (entry->src.file == FIXED_GRF ? 1 :
entry->src.stride);
- if (instruction_requires_packed_data(inst) && entry_stride > 1)
+ if (instruction_requires_packed_data(inst) && entry_stride != 1)
return false;
/* Bail if the result of composing both strides would exceed the