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virgl: fix undefined shift to use unsigned.
author
Dave Airlie
<airlied@redhat.com>
Wed, 28 Nov 2018 23:07:35 +0000
(09:07 +1000)
committer
Dave Airlie
<airlied@redhat.com>
Wed, 28 Nov 2018 23:09:31 +0000
(09:09 +1000)
Ported from virglrenderer.
Signed-off-by: Dave Airlie <airlied@redhat.com>
src/gallium/drivers/virgl/virgl_protocol.h
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diff --git
a/src/gallium/drivers/virgl/virgl_protocol.h
b/src/gallium/drivers/virgl/virgl_protocol.h
index 3373121bf7494e173237418ca0e44f6b1ee12450..7c9ea9f7254a94e01c7392cedcd5be9790db13c1 100644
(file)
--- a/
src/gallium/drivers/virgl/virgl_protocol.h
+++ b/
src/gallium/drivers/virgl/virgl_protocol.h
@@
-223,7
+223,7
@@
enum virgl_context_cmd {
#define VIRGL_OBJ_SHADER_OFFSET_VAL(x) (((x) & 0x7fffffff) << 0)
/* start contains full length in VAL - also implies continuations */
/* continuation contains offset in VAL */
-#define VIRGL_OBJ_SHADER_OFFSET_CONT (0x1 << 31)
+#define VIRGL_OBJ_SHADER_OFFSET_CONT (0x1
u
<< 31)
#define VIRGL_OBJ_SHADER_NUM_TOKENS 4
#define VIRGL_OBJ_SHADER_SO_NUM_OUTPUTS 5
#define VIRGL_OBJ_SHADER_SO_STRIDE(x) (6 + (x))