GLcontext *ctx = copy->ctx;
GLuint i;
GLuint offset;
+ const GLvoid *srcptr;
/* Make a list of varying attributes and their vbo's. Also
* calculate vertex size.
GL_WRITE_ONLY, /* XXX */
copy->ib->obj);
+ srcptr = (const GLubyte *)ADD_POINTERS(copy->ib->obj->Pointer, copy->ib->ptr);
+
switch (copy->ib->type) {
case GL_UNSIGNED_BYTE:
copy->translated_elt_buf = _mesa_malloc(sizeof(GLuint) * copy->ib->count);
copy->srcelt = copy->translated_elt_buf;
-
+
for (i = 0; i < copy->ib->count; i++)
- copy->translated_elt_buf[i] = ((const GLubyte *)copy->ib->ptr)[i];
+ copy->translated_elt_buf[i] = ((const GLubyte *)srcptr)[i];
break;
case GL_UNSIGNED_SHORT:
copy->srcelt = copy->translated_elt_buf;
for (i = 0; i < copy->ib->count; i++)
- copy->translated_elt_buf[i] = ((const GLushort *)copy->ib->ptr)[i];
+ copy->translated_elt_buf[i] = ((const GLushort *)srcptr)[i];
break;
case GL_UNSIGNED_INT:
copy->translated_elt_buf = NULL;
- copy->srcelt = (const GLuint *)ADD_POINTERS(copy->ib->obj->Pointer,
- copy->ib->ptr);
+ copy->srcelt = (const GLuint *)srcptr;
break;
}