is_shadow && glsl_get_components(ret_type->type) == 1;
instr->component = gather_component;
+ if (sampled.image && (sampled.image->access & ACCESS_NON_UNIFORM))
+ instr->texture_non_uniform = true;
+
+ if (sampled.sampler && (sampled.sampler->access & ACCESS_NON_UNIFORM))
+ instr->sampler_non_uniform = true;
+
switch (glsl_get_sampler_result_type(image_type)) {
case GLSL_TYPE_FLOAT: instr->dest_type = nir_type_float; break;
case GLSL_TYPE_INT: instr->dest_type = nir_type_int; break;
}
}
+static void
+ptr_decoration_cb(struct vtn_builder *b, struct vtn_value *val, int member,
+ const struct vtn_decoration *dec, void *void_ptr)
+{
+ struct vtn_pointer *ptr = void_ptr;
+
+ switch (dec->decoration) {
+ case SpvDecorationNonUniformEXT:
+ ptr->access |= ACCESS_NON_UNIFORM;
+ break;
+
+ default:
+ break;
+ }
+}
+
static enum vtn_variable_mode
vtn_storage_class_to_mode(struct vtn_builder *b,
SpvStorageClass class,
}
vtn_foreach_decoration(b, val, var_decoration_cb, var);
+ vtn_foreach_decoration(b, val, ptr_decoration_cb, val->pointer);
if ((var->mode == vtn_variable_mode_input ||
var->mode == vtn_variable_mode_output) &&
val->sampled_image->image =
vtn_pointer_dereference(b, base_val->sampled_image->image, chain);
val->sampled_image->sampler = base_val->sampled_image->sampler;
+ vtn_foreach_decoration(b, val, ptr_decoration_cb,
+ val->sampled_image->image);
+ vtn_foreach_decoration(b, val, ptr_decoration_cb,
+ val->sampled_image->sampler);
} else {
vtn_assert(base_val->value_type == vtn_value_type_pointer);
struct vtn_value *val =
vtn_push_value(b, w[2], vtn_value_type_pointer);
val->pointer = vtn_pointer_dereference(b, base_val->pointer, chain);
val->pointer->ptr_type = ptr_type;
+ vtn_foreach_decoration(b, val, ptr_decoration_cb, val->pointer);
}
break;
}