+++ /dev/null
-/*
- Copyright (C) Intel Corp. 2006. All Rights Reserved.
- Intel funded Tungsten Graphics to
- develop this 3D driver.
-
- Permission is hereby granted, free of charge, to any person obtaining
- a copy of this software and associated documentation files (the
- "Software"), to deal in the Software without restriction, including
- without limitation the rights to use, copy, modify, merge, publish,
- distribute, sublicense, and/or sell copies of the Software, and to
- permit persons to whom the Software is furnished to do so, subject to
- the following conditions:
-
- The above copyright notice and this permission notice (including the
- next paragraph) shall be included in all copies or substantial
- portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-
- **********************************************************************/
- /*
- * Authors:
- * Keith Whitwell <keithw@vmware.com>
- */
-
-
-#include "main/mtypes.h"
-#include "main/teximage.h"
-
-#include "intel_tex.h"
-#include "brw_context.h"
-
-/**
- * Finalizes all textures, completing any rendering that needs to be done
- * to prepare them.
- */
-void brw_validate_textures( struct brw_context *brw )
-{
- struct gl_context *ctx = &brw->ctx;
- int i;
- int maxEnabledUnit = ctx->Texture._MaxEnabledTexImageUnit;
-
- for (i = 0; i <= maxEnabledUnit; i++) {
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
-
- if (texUnit->_Current) {
- intel_finalize_mipmap_tree(brw, i);
- }
- }
-}
return true;
}
+
+/**
+ * Finalizes all textures, completing any rendering that needs to be done
+ * to prepare them.
+ */
+void
+brw_validate_textures(struct brw_context *brw)
+{
+ struct gl_context *ctx = &brw->ctx;
+ const int max_enabled_unit = ctx->Texture._MaxEnabledTexImageUnit;
+
+ for (int unit = 0; unit <= max_enabled_unit; unit++) {
+ struct gl_texture_unit *tex_unit = &ctx->Texture.Unit[unit];
+
+ if (tex_unit->_Current) {
+ intel_finalize_mipmap_tree(brw, unit);
+ }
+ }
+}