void r300RefillCurrentDmaRegion(r300ContextPtr rmesa)
{
- struct r200_dma_buffer *dmabuf;
+ struct r300_dma_buffer *dmabuf;
int fd = rmesa->radeon.dri.fd;
int index = 0;
int size = 0;
#include "radeon_ioctl.h"
#include "r300_state.h"
#include "r300_maos.h"
+#include "r300_ioctl.h"
#define DEBUG_ALL DEBUG_VERTS
#include "r300_reg.h"
#include "r300_program.h"
#include "r300_tex.h"
-
+#include "r300_maos.h"
#include "r300_emit.h"
/* Turns out we might not need this after all... */
#include "r300_program.h"
#include "r300_emit.h"
#include "r300_fixed_pipelines.h"
-
+#include "r300_tex.h"
+#include "r300_maos.h"
static void r300AlphaFunc(GLcontext * ctx, GLenum func, GLfloat ref)
{
extern void r300InitTextureFuncs(struct dd_function_table *functions);
-extern void r300UpdateTextureState(GLcontext * ctx);
-
#endif
#endif /* __r300_TEX_H__ */
#include "r300_swtcl.h"
*/
#include "r300_tex.h"
-
+#include "r300_ioctl.h"
#include <unistd.h> /* for usleep() */
/**