/* Per-surface color mask -- just follow global state:
*/
- blend->ss0.writedisable_red = (templ->colormask & PIPE_MASK_R) ? 1 : 0;
- blend->ss0.writedisable_green = (templ->colormask & PIPE_MASK_G) ? 1 : 0;
- blend->ss0.writedisable_blue = (templ->colormask & PIPE_MASK_B) ? 1 : 0;
- blend->ss0.writedisable_alpha = (templ->colormask & PIPE_MASK_A) ? 1 : 0;
+ blend->ss0.writedisable_red = (templ->colormask & PIPE_MASK_R) ? 0 : 1;
+ blend->ss0.writedisable_green = (templ->colormask & PIPE_MASK_G) ? 0 : 1;
+ blend->ss0.writedisable_blue = (templ->colormask & PIPE_MASK_B) ? 0 : 1;
+ blend->ss0.writedisable_alpha = (templ->colormask & PIPE_MASK_A) ? 0 : 1;
return (void *)blend;
}