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use ftransform()
author
Brian Paul
<brian.paul@tungstengraphics.com>
Wed, 20 Aug 2008 21:32:33 +0000
(15:32 -0600)
committer
Brian Paul
<brian.paul@tungstengraphics.com>
Wed, 20 Aug 2008 21:33:03 +0000
(15:33 -0600)
progs/glsl/trirast.c
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diff --git
a/progs/glsl/trirast.c
b/progs/glsl/trirast.c
index 67cbac0546cafc658efd617cd15fb06242a01f17..89df64fc718deaf0dce2aa6a2b0fc248309d0adc 100644
(file)
--- a/
progs/glsl/trirast.c
+++ b/
progs/glsl/trirast.c
@@
-190,7
+190,7
@@
Init(void)
"}\n";
static const char *vertShaderText =
"void main() {\n"
- " gl_Position =
gl_ModelViewProjectionMatrix * gl_Vertex;
\n"
+ " gl_Position =
ftransform();
\n"
"}\n";
if (!ShadersSupported())