struct gl_context *ctx = &intel->ctx;
/* CACHE_NEW_VS_PROG */
uint32_t num_inputs = brw_count_bits(brw->vs.prog_data->outputs_written);
+ /* BRW_NEW_FRAGMENT_PROGRAM */
uint32_t num_outputs = brw_count_bits(brw->fragment_program->Base.InputsRead);
uint32_t dw1, dw2, dw3, dw4, dw16;
int i;
_NEW_BUFFERS |
_NEW_POINT |
_NEW_TRANSFORM),
- .brw = BRW_NEW_CONTEXT,
+ .brw = (BRW_NEW_CONTEXT |
+ BRW_NEW_FRAGMENT_PROGRAM),
.cache = CACHE_NEW_VS_PROG
},
.emit = upload_sf_state,