/* XXX: MSAA */
#else /* V3D_VERSION < 40 */
+ /* Can't do raw ZSTENCIL loads -- need to load/store them to
+ * separate buffers for Z and stencil.
+ */
+ assert(buffer != ZSTENCIL);
load.raw_mode = true;
load.padded_height_of_output_image_in_uif_blocks =
surf->padded_height_of_output_image_in_uif_blocks;
store.height_in_ub_or_stride = slice->stride;
}
#else /* V3D_VERSION < 40 */
+ /* Can't do raw ZSTENCIL stores -- need to load/store them to
+ * separate buffers for Z and stencil.
+ */
+ assert(buffer != ZSTENCIL);
store.raw_mode = true;
if (!last_store) {
store.disable_colour_buffers_clear_on_write = true;