} VkInstanceCreateInfo;
typedef struct {
- bool32_t robustBufferAccess;
- bool32_t fullDrawIndexUint32;
- bool32_t imageCubeArray;
- bool32_t independentBlend;
- bool32_t geometryShader;
- bool32_t tessellationShader;
- bool32_t sampleRateShading;
- bool32_t dualSourceBlend;
- bool32_t logicOp;
- bool32_t instancedDrawIndirect;
- bool32_t depthClip;
- bool32_t depthBiasClamp;
- bool32_t fillModeNonSolid;
- bool32_t depthBounds;
- bool32_t wideLines;
- bool32_t largePoints;
- bool32_t textureCompressionETC2;
- bool32_t textureCompressionASTC_LDR;
- bool32_t textureCompressionBC;
- bool32_t pipelineStatisticsQuery;
- bool32_t vertexSideEffects;
- bool32_t tessellationSideEffects;
- bool32_t geometrySideEffects;
- bool32_t fragmentSideEffects;
- bool32_t shaderTessellationPointSize;
- bool32_t shaderGeometryPointSize;
- bool32_t shaderTextureGatherExtended;
- bool32_t shaderStorageImageExtendedFormats;
- bool32_t shaderStorageImageMultisample;
- bool32_t shaderStorageBufferArrayConstantIndexing;
- bool32_t shaderStorageImageArrayConstantIndexing;
- bool32_t shaderUniformBufferArrayDynamicIndexing;
- bool32_t shaderSampledImageArrayDynamicIndexing;
- bool32_t shaderStorageBufferArrayDynamicIndexing;
- bool32_t shaderStorageImageArrayDynamicIndexing;
- bool32_t shaderClipDistance;
- bool32_t shaderCullDistance;
- bool32_t shaderFloat64;
- bool32_t shaderInt64;
- bool32_t shaderFloat16;
- bool32_t shaderInt16;
+ VkBool32 robustBufferAccess;
+ VkBool32 fullDrawIndexUint32;
+ VkBool32 imageCubeArray;
+ VkBool32 independentBlend;
+ VkBool32 geometryShader;
+ VkBool32 tessellationShader;
+ VkBool32 sampleRateShading;
+ VkBool32 dualSourceBlend;
+ VkBool32 logicOp;
+ VkBool32 instancedDrawIndirect;
+ VkBool32 depthClip;
+ VkBool32 depthBiasClamp;
+ VkBool32 fillModeNonSolid;
+ VkBool32 depthBounds;
+ VkBool32 wideLines;
+ VkBool32 largePoints;
+ VkBool32 textureCompressionETC2;
+ VkBool32 textureCompressionASTC_LDR;
+ VkBool32 textureCompressionBC;
+ VkBool32 pipelineStatisticsQuery;
+ VkBool32 vertexSideEffects;
+ VkBool32 tessellationSideEffects;
+ VkBool32 geometrySideEffects;
+ VkBool32 fragmentSideEffects;
+ VkBool32 shaderTessellationPointSize;
+ VkBool32 shaderGeometryPointSize;
+ VkBool32 shaderTextureGatherExtended;
+ VkBool32 shaderStorageImageExtendedFormats;
+ VkBool32 shaderStorageImageMultisample;
+ VkBool32 shaderStorageBufferArrayConstantIndexing;
+ VkBool32 shaderStorageImageArrayConstantIndexing;
+ VkBool32 shaderUniformBufferArrayDynamicIndexing;
+ VkBool32 shaderSampledImageArrayDynamicIndexing;
+ VkBool32 shaderStorageBufferArrayDynamicIndexing;
+ VkBool32 shaderStorageImageArrayDynamicIndexing;
+ VkBool32 shaderClipDistance;
+ VkBool32 shaderCullDistance;
+ VkBool32 shaderFloat64;
+ VkBool32 shaderInt64;
+ VkBool32 shaderFloat16;
+ VkBool32 shaderInt16;
} VkPhysicalDeviceFeatures;
typedef struct {
uint32_t mipmapPrecisionBits;
uint32_t maxDrawIndexedIndexValue;
uint32_t maxDrawIndirectInstanceCount;
- bool32_t primitiveRestartForPatches;
+ VkBool32 primitiveRestartForPatches;
float maxSamplerLodBias;
uint32_t maxSamplerAnisotropy;
uint32_t maxViewports;
typedef struct {
VkQueueFlags queueFlags;
uint32_t queueCount;
- bool32_t supportsTimestamps;
+ VkBool32 supportsTimestamps;
} VkPhysicalDeviceQueueProperties;
typedef struct {
VkStructureType sType;
const void* pNext;
VkPrimitiveTopology topology;
- bool32_t primitiveRestartEnable;
+ VkBool32 primitiveRestartEnable;
} VkPipelineIaStateCreateInfo;
typedef struct {
typedef struct {
VkStructureType sType;
const void* pNext;
- bool32_t depthClipEnable;
- bool32_t rasterizerDiscardEnable;
+ VkBool32 depthClipEnable;
+ VkBool32 rasterizerDiscardEnable;
VkFillMode fillMode;
VkCullMode cullMode;
VkFrontFace frontFace;
VkStructureType sType;
const void* pNext;
uint32_t rasterSamples;
- bool32_t sampleShadingEnable;
+ VkBool32 sampleShadingEnable;
float minSampleShading;
VkSampleMask sampleMask;
} VkPipelineMsStateCreateInfo;
VkStructureType sType;
const void* pNext;
VkFormat format;
- bool32_t depthTestEnable;
- bool32_t depthWriteEnable;
+ VkBool32 depthTestEnable;
+ VkBool32 depthWriteEnable;
VkCompareOp depthCompareOp;
- bool32_t depthBoundsEnable;
- bool32_t stencilTestEnable;
+ VkBool32 depthBoundsEnable;
+ VkBool32 stencilTestEnable;
VkStencilOpState front;
VkStencilOpState back;
} VkPipelineDsStateCreateInfo;
typedef struct {
- bool32_t blendEnable;
+ VkBool32 blendEnable;
VkFormat format;
VkBlend srcBlendColor;
VkBlend destBlendColor;
typedef struct {
VkStructureType sType;
const void* pNext;
- bool32_t alphaToCoverageEnable;
- bool32_t logicOpEnable;
+ VkBool32 alphaToCoverageEnable;
+ VkBool32 logicOpEnable;
VkLogicOp logicOp;
uint32_t attachmentCount;
const VkPipelineCbAttachmentState* pAttachments;
VkTexAddress addressW;
float mipLodBias;
uint32_t maxAnisotropy;
- bool32_t compareEnable;
+ VkBool32 compareEnable;
VkCompareOp compareOp;
float minLod;
float maxLod;
typedef VkResult (VKAPI *PFN_vkCreateFence)(VkDevice device, const VkFenceCreateInfo* pCreateInfo, VkFence* pFence);
typedef VkResult (VKAPI *PFN_vkResetFences)(VkDevice device, uint32_t fenceCount, const VkFence* pFences);
typedef VkResult (VKAPI *PFN_vkGetFenceStatus)(VkDevice device, VkFence fence);
-typedef VkResult (VKAPI *PFN_vkWaitForFences)(VkDevice device, uint32_t fenceCount, const VkFence* pFences, bool32_t waitAll, uint64_t timeout);
+typedef VkResult (VKAPI *PFN_vkWaitForFences)(VkDevice device, uint32_t fenceCount, const VkFence* pFences, VkBool32 waitAll, uint64_t timeout);
typedef VkResult (VKAPI *PFN_vkCreateSemaphore)(VkDevice device, const VkSemaphoreCreateInfo* pCreateInfo, VkSemaphore* pSemaphore);
typedef VkResult (VKAPI *PFN_vkQueueSignalSemaphore)(VkQueue queue, VkSemaphore semaphore);
typedef VkResult (VKAPI *PFN_vkQueueWaitSemaphore)(VkQueue queue, VkSemaphore semaphore);
VkDevice device,
uint32_t fenceCount,
const VkFence* pFences,
- bool32_t waitAll,
+ VkBool32 waitAll,
uint64_t timeout);
VkResult VKAPI vkCreateSemaphore(