* Special case for reading stencil buffer.
* For color/depth we use get_tile(). For stencil, map the stencil buffer.
*/
-static void
-read_stencil_pixels(GLcontext *ctx, GLint x, GLint y,
- GLsizei width, GLsizei height, GLenum type,
- const struct gl_pixelstore_attrib *packing,
- GLvoid *pixels)
+void
+st_read_stencil_pixels(GLcontext *ctx, GLint x, GLint y,
+ GLsizei width, GLsizei height, GLenum type,
+ const struct gl_pixelstore_attrib *packing,
+ GLvoid *pixels)
{
struct st_context *st = ctx->st;
struct pipe_context *pipe = st->pipe;
#ifndef ST_CB_READPIXELS_H
#define ST_CB_READPIXELS_H
+extern void
+st_read_stencil_pixels(GLcontext *ctx, GLint x, GLint y,
+ GLsizei width, GLsizei height, GLenum type,
+ const struct gl_pixelstore_attrib *packing,
+ GLvoid *pixels);
+
extern void
st_init_readpixels_functions(struct dd_function_table *functions);