#include "util/u_format.h"
#include "util/u_format_s3tc.h"
#include "util/u_video.h"
+#include "util/u_screen.h"
#include "util/os_time.h"
#include "pipe/p_defines.h"
#include "pipe/p_screen.h"
return 1;
case PIPE_CAP_SM3:
- return 1;
-
case PIPE_CAP_POINT_SPRITE:
return 1;
case PIPE_CAP_MAX_RENDER_TARGETS:
- return PIPE_MAX_COLOR_BUFS;
-
case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
return 1;
return 1; /* TODO: Queries */
case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
- return 1;
-
case PIPE_CAP_TEXTURE_SWIZZLE:
return 1;
- case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
- return 0;
-
case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
case PIPE_CAP_DEPTH_CLIP_DISABLE:
return 1;
- case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
- return 0; /* no streamout */
-
case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
return 16 * 4;
case PIPE_CAP_MAX_VERTEX_STREAMS:
return 1;
- case PIPE_CAP_PRIMITIVE_RESTART:
- return 0; /* We don't understand this yet */
-
case PIPE_CAP_SHADER_STENCIL_EXPORT:
return 1;
- case PIPE_CAP_TGSI_INSTANCEID:
- case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
- case PIPE_CAP_START_INSTANCE:
- return 0; /* TODO: Instances */
-
case PIPE_CAP_SEAMLESS_CUBE_MAP:
case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
return 1;
case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
return 256; /* for GL3 */
- case PIPE_CAP_MIN_TEXEL_OFFSET:
- return -8;
-
- case PIPE_CAP_MAX_TEXEL_OFFSET:
- return 7;
-
case PIPE_CAP_CONDITIONAL_RENDER:
return 1;
- case PIPE_CAP_TEXTURE_BARRIER:
- return 0;
-
case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
- case PIPE_CAP_VERTEX_COLOR_UNCLAMPED: /* draw module */
- case PIPE_CAP_VERTEX_COLOR_CLAMPED: /* draw module */
+ case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
+ case PIPE_CAP_VERTEX_COLOR_CLAMPED:
return 1;
- case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
- return 0;
-
case PIPE_CAP_GLSL_FEATURE_LEVEL:
return 330;
- case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
- case PIPE_CAP_TGSI_TEX_TXF_LZ:
- return 0;
-
- case PIPE_CAP_COMPUTE:
- return 0;
-
- case PIPE_CAP_USER_VERTEX_BUFFERS: /* XXX XXX */
+ case PIPE_CAP_USER_VERTEX_BUFFERS: /* TODO */
case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
return 0;
- case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
- case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
case PIPE_CAP_DOUBLES:
case PIPE_CAP_INT64:
case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
return 16;
- case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
- case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
- case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
- case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
- case PIPE_CAP_TEXTURE_MULTISAMPLE:
- return 0;
-
case PIPE_CAP_MAX_VERTEX_ELEMENT_SRC_OFFSET:
return 0xffff;
- case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
- return 64;
-
case PIPE_CAP_QUERY_TIMESTAMP:
case PIPE_CAP_CUBE_MAP_ARRAY:
return 1;
case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
return 1;
- case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
- return 0;
-
case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
return 65536;
case PIPE_CAP_TEXTURE_GATHER_SM5:
case PIPE_CAP_TEXTURE_QUERY_LOD:
- return 1;
-
- case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
- case PIPE_CAP_SAMPLE_SHADING:
- case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
- return 0;
-
case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
- return 1;
-
- case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
- return 0;
-
case PIPE_CAP_SAMPLER_VIEW_TARGET:
- return 1;
-
case PIPE_CAP_FAKE_SW_MSAA:
return 1;
return 1;
case PIPE_CAP_VIDEO_MEMORY: {
- /* XXX: Do we want to return the full amount fo system memory ? */
uint64_t system_memory;
if (!os_get_total_physical_memory(&system_memory))
return 0;
- if (sizeof(void *) == 4)
- /* Cap to 2 GB on 32 bits system. We do this because panfrost does
- * eat application memory, which is quite limited on 32 bits. App
- * shouldn't expect too much available memory. */
- system_memory = MIN2(system_memory, 2048 << 20);
-
return (int)(system_memory >> 20);
}
case PIPE_CAP_UMA:
- return 0;
-
- case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
return 1;
+ case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
case PIPE_CAP_CLIP_HALFZ:
case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
- return 1;
-
case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
case PIPE_CAP_CULL_DISTANCE:
- return 1;
-
- case PIPE_CAP_VERTEXID_NOBASE:
- return 0;
-
- case PIPE_CAP_POLYGON_OFFSET_CLAMP:
- return 0;
-
case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
- return 1;
-
case PIPE_CAP_CLEAR_TEXTURE:
return 1;
- case PIPE_CAP_ANISOTROPIC_FILTER:
- case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
- case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
- case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
- case PIPE_CAP_DEPTH_BOUNDS_TEST:
- case PIPE_CAP_TGSI_TXQS:
- case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
- case PIPE_CAP_SHAREABLE_SHADERS:
- case PIPE_CAP_DRAW_PARAMETERS:
- case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
- case PIPE_CAP_MULTI_DRAW_INDIRECT:
- case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
- case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
- case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
- case PIPE_CAP_INVALIDATE_BUFFER:
- case PIPE_CAP_GENERATE_MIPMAP:
- case PIPE_CAP_STRING_MARKER:
- case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
- case PIPE_CAP_QUERY_BUFFER_OBJECT:
- case PIPE_CAP_QUERY_MEMORY_INFO:
- case PIPE_CAP_PCI_GROUP:
- case PIPE_CAP_PCI_BUS:
- case PIPE_CAP_PCI_DEVICE:
- case PIPE_CAP_PCI_FUNCTION:
- case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
- case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
- case PIPE_CAP_TGSI_VOTE:
- case PIPE_CAP_MAX_WINDOW_RECTANGLES:
- case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
- case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
- case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
- case PIPE_CAP_NATIVE_FENCE_FD:
- case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
- case PIPE_CAP_TGSI_FS_FBFETCH:
- case PIPE_CAP_TGSI_MUL_ZERO_WINS:
- case PIPE_CAP_TGSI_CLOCK:
- case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
- case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
- case PIPE_CAP_TGSI_BALLOT:
- case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
- case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
- case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
- case PIPE_CAP_POST_DEPTH_COVERAGE:
- case PIPE_CAP_BINDLESS_TEXTURE:
- case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
- case PIPE_CAP_MEMOBJ:
- case PIPE_CAP_LOAD_CONSTBUF:
- case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS:
- case PIPE_CAP_TILE_RASTER_ORDER:
- case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
- case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
- case PIPE_CAP_CONTEXT_PRIORITY_MASK:
- case PIPE_CAP_FENCE_SIGNAL:
- case PIPE_CAP_CONSTBUF0_FLAGS:
- return 0;
-
case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
return 4;
default:
- debug_printf("Unexpected PIPE_CAP %d query\n", param);
- return 0;
+ return u_pipe_screen_get_param_defaults(screen, param);
}
}