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glsl ES: Fix magnitude of gl_MaxVertexUniformVectors.
author
Paul Berry
<stereotype441@gmail.com>
Sun, 7 Jul 2013 18:47:22 +0000
(11:47 -0700)
committer
Paul Berry
<stereotype441@gmail.com>
Sat, 13 Jul 2013 01:18:48 +0000
(18:18 -0700)
Previously, we set it equal to MaxVertexUniformComponents. It should
be MaxVertexUniformComponents / 4.
NOTE: This is a candidate for the stable branches.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
src/glsl/builtin_variables.cpp
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diff --git
a/src/glsl/builtin_variables.cpp
b/src/glsl/builtin_variables.cpp
index f4ac20543b8872a9dacda52be6c04cec0e9d41f3..58019c6e45bcd16849c163236f1c73fbeec42e1b 100644
(file)
--- a/
src/glsl/builtin_variables.cpp
+++ b/
src/glsl/builtin_variables.cpp
@@
-533,7
+533,7
@@
generate_common_ES_uniforms(exec_list *instructions,
add_builtin_constant(instructions, symtab, "gl_MaxVertexAttribs",
state->Const.MaxVertexAttribs);
add_builtin_constant(instructions, symtab, "gl_MaxVertexUniformVectors",
- state->Const.MaxVertexUniformComponents);
+ state->Const.MaxVertexUniformComponents
/ 4
);
add_builtin_constant(instructions, symtab, "gl_MaxVertexTextureImageUnits",
state->Const.MaxVertexTextureImageUnits);
add_builtin_constant(instructions, symtab, "gl_MaxCombinedTextureImageUnits",