Intel's Open Source Vulkan Driver
-Vulkan API Version: 0.170.2
-SPIR-V Version: 32
+Vulkan API Version: 0.210.1
+SPIR-V Version: 1.0
Intro
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Supported Hardware
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- Broadwell, main development focus
-- Ivybridge, early experimental support
+- Ivybridge
+- Sky Lake
+- Haswell
+- Bay Trail
+- Cherryview
+- Broxton
Supported OS Platforms
- Index buffers, instanced draw, indirect draw
- Nested command buffers
- Consumes SPIR-V (no GLSL "backdoor")
- - Fragment, vertex, and geometry shaders
+ - Fragment, vertex, geometry, and compute shaders
- Uniform buffers, sampled images, dynamic uniform buffers
- - Push constants (to the extent they're supported by SPIR-V v32)
+ - Shader storage buffers
+ - Push constants (VS and FS only)
- Color, depth and stencil attachments
- 1D, 2D, 3D textures, texture arrays
- Memory barrier
- Occlution query and timestamps
Unsupported Features:
- - Shader storage buffers
- Shader specialization
- Storage images
- - Compute and tesselation stages
+ - Tesselation shaders
+ - Push constants in GS and CS (and VS on HSW and prior)
- Sparse resources
- MSAA
- VkkSemaphore and VkEvent