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mesa: Use MAX2 to calculate maximum uniform element
author
Ian Romanick
<ian.d.romanick@intel.com>
Sat, 2 Aug 2014 01:39:21 +0000
(18:39 -0700)
committer
Ian Romanick
<ian.d.romanick@intel.com>
Thu, 7 Aug 2014 23:17:48 +0000
(16:17 -0700)
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
src/mesa/main/uniform_query.cpp
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diff --git
a/src/mesa/main/uniform_query.cpp
b/src/mesa/main/uniform_query.cpp
index 7b089fa9595959c254d2885a24d3556cbd9328a9..2dc9f273b47d90dcb265223a01263397b4027ce6 100644
(file)
--- a/
src/mesa/main/uniform_query.cpp
+++ b/
src/mesa/main/uniform_query.cpp
@@
-282,9
+282,7
@@
validate_uniform_parameters(struct gl_context *ctx,
* If not an array, check that array_index is zero.
* array_index is unsigned so no need to check for less than zero.
*/
- unsigned limit = uni->array_elements;
- if (limit == 0)
- limit = 1;
+ const unsigned limit = MAX2(uni->array_elements, 1);
if (*array_index >= limit) {
_mesa_error(ctx, GL_INVALID_OPERATION, "%s(location=%d)",
caller, location);