break;
+ case ir_binop_min:
+ case ir_binop_max:
+ if (ir->type->base_type != GLSL_TYPE_FLOAT)
+ break;
+
+ /* Replace min(max) operations and its commutative combinations with
+ * a saturate operation
+ */
+ for (int op = 0; op < 2; op++) {
+ ir_expression *minmax = op_expr[op];
+ ir_constant *outer_const = op_const[1 - op];
+ ir_expression_operation op_cond = (ir->operation == ir_binop_max) ?
+ ir_binop_min : ir_binop_max;
+
+ if (!minmax || !outer_const || (minmax->operation != op_cond))
+ continue;
+
+ /* Found a min(max) combination. Now try to see if its operands
+ * meet our conditions that we can do just a single saturate operation
+ */
+ for (int minmax_op = 0; minmax_op < 2; minmax_op++) {
+ ir_rvalue *inner_val_a = minmax->operands[minmax_op];
+ ir_rvalue *inner_val_b = minmax->operands[1 - minmax_op];
+
+ if (!inner_val_a || !inner_val_b)
+ continue;
+
+ /* Found a {min|max} ({max|min} (x, 0.0), 1.0) operation and its variations */
+ if ((outer_const->is_one() && inner_val_a->is_zero()) ||
+ (inner_val_a->is_one() && outer_const->is_zero()))
+ return saturate(inner_val_b);
+ }
+ }
+
+ break;
+
case ir_unop_rcp:
if (op_expr[0] && op_expr[0]->operation == ir_unop_rcp)
return op_expr[0]->operands[0];