i965/vs: Move vs-specific code out of brw_vec4.h.
authorPaul Berry <stereotype441@gmail.com>
Sun, 1 Sep 2013 03:40:47 +0000 (20:40 -0700)
committerPaul Berry <stereotype441@gmail.com>
Thu, 5 Sep 2013 16:52:33 +0000 (09:52 -0700)
Now brw_vec4.h contains only code that is shared between the vertex
and geometry shaders.

Acked-by: Kenneth Graunke <kenneth@whitecape.org>
src/mesa/drivers/dri/i965/brw_vec4.h
src/mesa/drivers/dri/i965/brw_vs.h

index e9701629340e3e49469b404697898ea0eaf01f43..8cb884f8f2d86b60494cead00090a78544f41a35 100644 (file)
@@ -43,8 +43,6 @@ extern "C" {
 
 #include "glsl/ir.h"
 
-struct brw_vs_compile;
-
 
 struct brw_vec4_compile {
    GLuint last_scratch; /**< measured in 32-byte (register size) units */
@@ -552,36 +550,6 @@ protected:
    const bool debug_flag;
 };
 
-class vec4_vs_visitor : public vec4_visitor
-{
-public:
-   vec4_vs_visitor(struct brw_context *brw,
-                   struct brw_vs_compile *vs_compile,
-                   struct brw_vs_prog_data *vs_prog_data,
-                   struct gl_shader_program *prog,
-                   struct brw_shader *shader,
-                   void *mem_ctx);
-
-protected:
-   virtual dst_reg *make_reg_for_system_value(ir_variable *ir);
-   virtual void setup_payload();
-   virtual void emit_prolog();
-   virtual void emit_program_code();
-   virtual void emit_thread_end();
-   virtual void emit_urb_write_header(int mrf);
-   virtual vec4_instruction *emit_urb_write_opcode(bool complete);
-
-private:
-   int setup_attributes(int payload_reg);
-   void setup_vp_regs();
-   dst_reg get_vp_dst_reg(const prog_dst_register &dst);
-   src_reg get_vp_src_reg(const prog_src_register &src);
-
-   struct brw_vs_compile * const vs_compile;
-   struct brw_vs_prog_data * const vs_prog_data;
-   src_reg *vp_temp_regs;
-   src_reg vp_addr_reg;
-};
 
 /**
  * The vertex shader code generator.
index 90c96b607ce823af68a1df548ae85b90395c4285..747ba6caa72542e86d4f24c1946a9ba5ab316038 100644 (file)
@@ -99,6 +99,44 @@ void brw_vs_prog_data_free(const void *in_prog_data);
 
 #ifdef __cplusplus
 } /* extern "C" */
+
+
+namespace brw {
+
+class vec4_vs_visitor : public vec4_visitor
+{
+public:
+   vec4_vs_visitor(struct brw_context *brw,
+                   struct brw_vs_compile *vs_compile,
+                   struct brw_vs_prog_data *vs_prog_data,
+                   struct gl_shader_program *prog,
+                   struct brw_shader *shader,
+                   void *mem_ctx);
+
+protected:
+   virtual dst_reg *make_reg_for_system_value(ir_variable *ir);
+   virtual void setup_payload();
+   virtual void emit_prolog();
+   virtual void emit_program_code();
+   virtual void emit_thread_end();
+   virtual void emit_urb_write_header(int mrf);
+   virtual vec4_instruction *emit_urb_write_opcode(bool complete);
+
+private:
+   int setup_attributes(int payload_reg);
+   void setup_vp_regs();
+   dst_reg get_vp_dst_reg(const prog_dst_register &dst);
+   src_reg get_vp_src_reg(const prog_src_register &src);
+
+   struct brw_vs_compile * const vs_compile;
+   struct brw_vs_prog_data * const vs_prog_data;
+   src_reg *vp_temp_regs;
+   src_reg vp_addr_reg;
+};
+
+} /* namespace brw */
+
+
 #endif
 
 #endif