sp->framebuffer.zsbuf->status = PIPE_SURFACE_STATUS_DEFINED;
}
+ /* Note: nr_attrs is only used for debugging (vertex printing) */
{
const struct sp_fragment_shader *fs = setup->softpipe->fs;
- setup->quad.nr_attrs = fs->info.num_inputs;
- sp->quad.first->begin(sp->quad.first);
+ setup->quad.nr_attrs = fs->info.num_inputs + 1; /* +1 for vert pos */
}
+ sp->quad.first->begin(sp->quad.first);
+
if (sp->reduced_api_prim == PIPE_PRIM_TRIANGLES &&
sp->rasterizer->fill_cw == PIPE_POLYGON_MODE_FILL &&
sp->rasterizer->fill_ccw == PIPE_POLYGON_MODE_FILL) {