ctx->Const.FragmentProgram.MaxNativeAddressRegs = 0; /* I don't think we have one */
ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
- ctx->FragmentProgram._UseTexEnvProgram = GL_TRUE;
driInitExtensions(ctx, i915_extensions, GL_FALSE);
GLboolean enabled;
GLboolean try_pixel_fog;
- if (ctx->FragmentProgram._Active) {
+ if (ctx->FragmentProgram._Current) {
/* Pull in static fog state from program */
mode = ctx->FragmentProgram._Current->FogOption;
enabled = (mode != GL_NONE);
if (INTEL_DEBUG & DEBUG_PIXEL)
_mesa_printf("%s: fallback to swrast\n", __FUNCTION__);
- if (ctx->FragmentProgram._Current == ctx->FragmentProgram._TexEnvProgram) {
- /*
- * We don't want the i915 texenv program to be applied to DrawPixels.
- * This is really just a performance optimization (mesa will other-
- * wise happily run the fragment program on each pixel in the image).
- */
- struct gl_fragment_program *fpSave = ctx->FragmentProgram._Current;
- /* can't just set current frag prog to 0 here as on buffer resize
- we'll get new state checks which will segfault. Remains a hack. */
- ctx->FragmentProgram._Current = NULL;
- ctx->FragmentProgram._UseTexEnvProgram = GL_FALSE;
- ctx->FragmentProgram._Active = GL_FALSE;
- _swrast_DrawPixels( ctx, x, y, width, height, format, type,
- unpack, pixels );
- ctx->FragmentProgram._Current = fpSave;
- ctx->FragmentProgram._UseTexEnvProgram = GL_TRUE;
- ctx->FragmentProgram._Active = GL_TRUE;
- _swrast_InvalidateState(ctx, _NEW_PROGRAM);
- }
- else {
- _swrast_DrawPixels( ctx, x, y, width, height, format, type,
- unpack, pixels );
- }
+ _swrast_DrawPixels(ctx, x, y, width, height, format, type,
+ unpack, pixels);
}
ctx->FragmentProgram._MaintainTexEnvProgram
= (_mesa_getenv("MESA_TEX_PROG") != NULL);
- ctx->FragmentProgram._UseTexEnvProgram = ctx->FragmentProgram._MaintainTexEnvProgram;
ctx->VertexProgram._MaintainTnlProgram
= (_mesa_getenv("MESA_TNL_PROG") != NULL);
/** Should fixed-function texturing be implemented with a fragment prog? */
GLboolean _MaintainTexEnvProgram;
- GLboolean _UseTexEnvProgram;
- GLboolean _Active; /**< Use internal texenv program? */
/** Program to emulate fixed-function texture env/combine (see above) */
struct gl_fragment_program *_TexEnvProgram;
_mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, NULL);
}
- /* XXX: get rid of _Active flag.
- */
-#if 1
- ctx->FragmentProgram._Active = ctx->FragmentProgram._Enabled;
- if (ctx->FragmentProgram._MaintainTexEnvProgram &&
- !ctx->FragmentProgram._Enabled) {
- if (ctx->FragmentProgram._UseTexEnvProgram)
- ctx->FragmentProgram._Active = GL_TRUE;
- }
-#endif
-
/* Let the driver know what's happening:
*/
if (ctx->FragmentProgram._Current != prevFP && ctx->Driver.BindProgram) {
ATTRIB_LOOP_BEGIN
GLfloat (*attribArray)[4] = line->span.array->attribs[attr];
if (attr >= FRAG_ATTRIB_TEX0 && attr < FRAG_ATTRIB_VAR0
- && !ctx->FragmentProgram._Active) {
+ && !ctx->FragmentProgram._Current) {
/* texcoord w/ divide by Q */
const GLuint unit = attr - FRAG_ATTRIB_TEX0;
const GLfloat invQ = solve_plane_recip(fx, fy, line->attrPlane[attr][3]);
/* fixed-function fog */
RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_FOG );
}
- else if (ctx->FragmentProgram._Active || ctx->FragmentProgram._Current) {
+ else if (ctx->FragmentProgram._Current) {
struct gl_fragment_program *fp = ctx->FragmentProgram._Current;
if (fp) {
if (fp->FogOption != GL_NONE || (fp->Base.InputsRead & FRAG_BIT_FOGC)) {