--- /dev/null
+/*
+ * Copyright © 2015 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include "nir.h"
+#include "nir_builder.h"
+#include "nir_control_flow.h"
+
+struct inline_functions_state {
+ nir_function_impl *impl;
+ nir_builder builder;
+ bool progress;
+};
+
+static bool
+inline_functions_block(nir_block *block, void *void_state)
+{
+ struct inline_functions_state *state = void_state;
+
+ nir_builder *b = &state->builder;
+
+ /* This is tricky. We're iterating over instructions in a block but, as
+ * we go, the block and its instruction list are being split into
+ * pieces. However, this *should* be safe since foreach_safe always
+ * stashes the next thing in the iteration. That next thing will
+ * properly get moved to the next block when it gets split, and we
+ * continue iterating there.
+ */
+ nir_foreach_instr_safe(block, instr) {
+ if (instr->type != nir_instr_type_call)
+ continue;
+
+ state->progress = true;
+
+ nir_call_instr *call = nir_instr_as_call(instr);
+ assert(call->callee->impl);
+
+ nir_function_impl *callee_copy =
+ nir_function_impl_clone(call->callee->impl);
+
+ exec_list_append(&state->impl->locals, &callee_copy->locals);
+ exec_list_append(&state->impl->registers, &callee_copy->registers);
+
+ b->cursor = nir_before_instr(&call->instr);
+
+ /* Add copies of all in parameters */
+ assert(call->num_params == callee_copy->num_params);
+ for (unsigned i = 0; i < callee_copy->num_params; i++) {
+ /* Only in or inout parameters */
+ if (call->callee->params[i].param_type == nir_parameter_out)
+ continue;
+
+ nir_copy_deref_var(b, nir_deref_var_create(b->shader,
+ callee_copy->params[i]),
+ call->params[i]);
+ }
+
+ /* Pluck the body out of the function and place it here */
+ nir_cf_list body;
+ nir_cf_list_extract(&body, &callee_copy->body);
+ nir_cf_reinsert(&body, b->cursor);
+
+ b->cursor = nir_before_instr(&call->instr);
+
+ /* Add copies of all out parameters and the return */
+ assert(call->num_params == callee_copy->num_params);
+ for (unsigned i = 0; i < callee_copy->num_params; i++) {
+ /* Only out or inout parameters */
+ if (call->callee->params[i].param_type == nir_parameter_in)
+ continue;
+
+ nir_copy_deref_var(b, call->params[i],
+ nir_deref_var_create(b->shader,
+ callee_copy->params[i]));
+ }
+ if (!glsl_type_is_void(call->callee->return_type)) {
+ nir_copy_deref_var(b, call->return_deref,
+ nir_deref_var_create(b->shader,
+ callee_copy->return_var));
+ }
+
+ nir_instr_remove(&call->instr);
+ }
+
+ return true;
+}
+
+bool
+nir_inline_functions_impl(nir_function_impl *impl)
+{
+ struct inline_functions_state state;
+
+ state.progress = false;
+ state.impl = impl;
+ nir_builder_init(&state.builder, impl);
+
+ nir_foreach_block(impl, inline_functions_block, &state);
+
+ /* SSA and register indices are completely messed up now */
+ nir_index_ssa_defs(impl);
+ nir_index_local_regs(impl);
+
+ nir_metadata_preserve(impl, nir_metadata_none);
+
+ return state.progress;
+}
+
+bool
+nir_inline_functions(nir_shader *shader)
+{
+ bool progress = false;
+
+ nir_foreach_overload(shader, overload) {
+ if (overload->impl)
+ progress = nir_inline_functions_impl(overload->impl) || progress;
+ }
+
+ return progress;
+}