Remove the part about the value of gl_framebuffer::Name.
* \param buffer buffer token such as GL_LEFT or GL_FRONT_AND_BACK, etc.
*
* Note that the behaviour of this function depends on whether the
- * current ctx->DrawBuffer is a window-system framebuffer (Name=0) or
- * a user-created framebuffer object (Name!=0).
+ * current ctx->DrawBuffer is a window-system framebuffer or a user-created
+ * framebuffer object.
* In the former case, we update the per-context ctx->Color.DrawBuffer
* state var _and_ the FB's ColorDrawBuffer state.
* In the later case, we update the FB's ColorDrawBuffer state only.