struct brw_stage_state *stage_state)
{
struct gl_context *ctx = &brw->ctx;
- struct brw_sampler_state *samplers;
uint32_t sampler_count = stage_state->sampler_count;
GLbitfield SamplersUsed = prog->SamplersUsed;
if (sampler_count == 0)
return;
- samplers = brw_state_batch(brw, AUB_TRACE_SAMPLER_STATE,
- sampler_count * sizeof(*samplers),
- 32, &stage_state->sampler_offset);
- memset(samplers, 0, sampler_count * sizeof(*samplers));
+ /* SAMPLER_STATE is 4 DWords on all platforms. */
+ const int dwords = 4;
+ const int size_in_bytes = dwords * sizeof(uint32_t);
+
+ uint32_t *sampler_state = brw_state_batch(brw, AUB_TRACE_SAMPLER_STATE,
+ sampler_count * size_in_bytes,
+ 32, &stage_state->sampler_offset);
+ memset(sampler_state, 0, sampler_count * size_in_bytes);
+
+ uint32_t batch_offset_for_sampler_state = stage_state->sampler_offset;
for (unsigned s = 0; s < sampler_count; s++) {
if (SamplersUsed & (1 << s)) {
const unsigned unit = prog->SamplerUnits[s];
if (ctx->Texture.Unit[unit]._Current) {
- uint32_t batch_offset_for_sampler_state =
- stage_state->sampler_offset + s * sizeof(*samplers);
- brw_update_sampler_state(brw, unit, &samplers[s],
+ brw_update_sampler_state(brw, unit,
+ (struct brw_sampler_state *) sampler_state,
batch_offset_for_sampler_state);
}
}
+
+ sampler_state += dwords;
+ batch_offset_for_sampler_state += size_in_bytes;
}
brw->state.dirty.cache |= CACHE_NEW_SAMPLER;