int freeSampler; /** an available sampler for the pstipple */
int numImmed;
uint coordOrigin;
+ unsigned fixedUnit;
+ bool hasFixedUnit;
};
}
/* declare new sampler */
- tgsi_transform_sampler_decl(ctx, pctx->freeSampler);
+ tgsi_transform_sampler_decl(ctx,
+ pctx->hasFixedUnit ? pctx->fixedUnit : pctx->freeSampler);
/* Declare temp[0] reg if not already declared.
* We can always use temp[0] since this code is before
tgsi_transform_tex_2d_inst(ctx,
TGSI_FILE_TEMPORARY, texTemp,
TGSI_FILE_TEMPORARY, texTemp,
- pctx->freeSampler);
+ pctx->hasFixedUnit ? pctx->fixedUnit
+ : pctx->freeSampler);
/* KILL_IF -texTemp; # if -texTemp < 0, kill fragment */
tgsi_transform_kill_inst(ctx,
/**
* Given a fragment shader, return a new fragment shader which
* samples a stipple texture and executes KILL.
+ *
* \param samplerUnitOut returns the index of the sampler unit which
- * will be used to sample the stipple texture
+ * will be used to sample the stipple texture;
+ * if NULL, the fixed unit is used
+ * \param fixedUnit fixed texture unit used for the stipple texture
*/
struct tgsi_token *
util_pstipple_create_fragment_shader(const struct tgsi_token *tokens,
- unsigned *samplerUnitOut)
+ unsigned *samplerUnitOut,
+ unsigned fixedUnit)
{
struct pstip_transform_context transform;
const uint newLen = tgsi_num_tokens(tokens) + NUM_NEW_TOKENS;
transform.wincoordInput = -1;
transform.maxInput = -1;
transform.coordOrigin = TGSI_FS_COORD_ORIGIN_UPPER_LEFT;
+ transform.hasFixedUnit = !samplerUnitOut;
+ transform.fixedUnit = fixedUnit;
transform.base.prolog = pstip_transform_prolog;
transform.base.transform_declaration = pstip_transform_decl;
transform.base.transform_immediate = pstip_transform_immed;
tgsi_dump(new_fs->tokens, 0);
#endif
- assert(transform.freeSampler < PIPE_MAX_SAMPLERS);
- *samplerUnitOut = transform.freeSampler;
+ if (samplerUnitOut) {
+ assert(transform.freeSampler < PIPE_MAX_SAMPLERS);
+ *samplerUnitOut = transform.freeSampler;
+ }
return new_tokens;
}
-