During code review, Jason pointed out that:
2b3064c0731 "i965, anv: Use INTEL_DEBUG for disk_cache driver flags"
Didn't account for INTEL_SCALER_* environment variables.
To fix this, let the compiler return the disk_cache driver flags.
Another possible fix would be to pull the INTEL_SCALER_* into
INTEL_DEBUG bits, but as we are currently using 41 of 64 bits, I
didn't think it was a good use of 4 more of these bits. (5 since
INTEL_PRECISE_TRIG needs to be accounted for as well.)
Cc: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
return compiler;
}
+static void
+insert_u64_bit(uint64_t *val, bool add)
+{
+ *val = (*val << 1) | !!add;
+}
+
+uint64_t
+brw_get_compiler_config_value(const struct brw_compiler *compiler)
+{
+ uint64_t config = 0;
+ insert_u64_bit(&config, compiler->precise_trig);
+ if (compiler->devinfo->gen >= 8 && compiler->devinfo->gen < 10) {
+ insert_u64_bit(&config, compiler->scalar_stage[MESA_SHADER_VERTEX]);
+ insert_u64_bit(&config, compiler->scalar_stage[MESA_SHADER_TESS_CTRL]);
+ insert_u64_bit(&config, compiler->scalar_stage[MESA_SHADER_TESS_EVAL]);
+ insert_u64_bit(&config, compiler->scalar_stage[MESA_SHADER_GEOMETRY]);
+ }
+ uint64_t debug_bits = INTEL_DEBUG;
+ uint64_t mask = DEBUG_DISK_CACHE_MASK;
+ while (mask != 0) {
+ const uint64_t bit = 1ULL << (ffsll(mask) - 1);
+ insert_u64_bit(&config, (debug_bits & bit) != 0);
+ mask &= ~bit;
+ }
+ return config;
+}
+
unsigned
brw_prog_data_size(gl_shader_stage stage)
{
struct brw_compiler *
brw_compiler_create(void *mem_ctx, const struct gen_device_info *devinfo);
+/**
+ * Returns a compiler configuration for use with disk shader cache
+ *
+ * This value only needs to change for settings that can cause different
+ * program generation between two runs on the same hardware.
+ *
+ * For example, it doesn't need to be different for gen 8 and gen 9 hardware,
+ * but it does need to be different if INTEL_DEBUG=nocompact is or isn't used.
+ */
+uint64_t
+brw_get_compiler_config_value(const struct brw_compiler *compiler);
+
unsigned
brw_prog_data_size(gl_shader_stage stage);
char timestamp[41];
_mesa_sha1_format(timestamp, device->driver_build_sha1);
- const uint64_t driver_flags = INTEL_DEBUG & DEBUG_DISK_CACHE_MASK;
+ const uint64_t driver_flags =
+ brw_get_compiler_config_value(device->compiler);
device->disk_cache = disk_cache_create(renderer, timestamp, driver_flags);
#else
device->disk_cache = NULL;
char timestamp[41];
_mesa_sha1_format(timestamp, id_sha1);
- const uint64_t driver_flags = INTEL_DEBUG & DEBUG_DISK_CACHE_MASK;
+ const uint64_t driver_flags =
+ brw_get_compiler_config_value(screen->compiler);
screen->disk_cache = disk_cache_create(renderer, timestamp, driver_flags);
#endif
}