We were incrementing num_tokens in each loop iteration while parsing
the shader. But each call to tgsi_parse_token() can consume more than
one token (and often does). Instead, just call the tgsi_num_tokens()
function.
Luckily, this issue doesn't seem to effect any current users of this
field (llvmpipe just checks for <= 1, for example).
Reviewed-by: Neha Bhende<bhenden@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
procType == PIPE_SHADER_TESS_EVAL ||
procType == PIPE_SHADER_COMPUTE);
info->processor = procType;
+ info->num_tokens = tgsi_num_tokens(parse.Tokens);
/**
** Loop over incoming program tokens/instructions
*/
while (!tgsi_parse_end_of_tokens(&parse)) {
- info->num_tokens++;
-
tgsi_parse_token( &parse );
switch( parse.FullToken.Token.Type ) {