mesa: call _mesa_update_array_object_max_element() before printing array info
authorBrian Paul <brianp@vmware.com>
Thu, 21 May 2009 21:36:25 +0000 (15:36 -0600)
committerBrian Paul <brianp@vmware.com>
Thu, 21 May 2009 22:10:45 +0000 (16:10 -0600)
src/mesa/main/varray.c

index 8e6ef9caa5debf81d8f3f8b1501eb88eeaf454f6..ac3053892505399faf3a88f8d58dccf99925dd89 100644 (file)
@@ -1060,6 +1060,8 @@ _mesa_print_arrays(GLcontext *ctx)
    const struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
    GLuint i;
 
+   _mesa_update_array_object_max_element(ctx, arrayObj);
+
    _mesa_printf("Array Object %u\n", arrayObj->Name);
    if (arrayObj->Vertex.Enabled)
       print_array("Vertex", -1, &arrayObj->Vertex);