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anv/pipeline: Bump the size of the pipeline batch to accomodate GS
author
Jason Ekstrand
<jason.ekstrand@intel.com>
Fri, 23 Oct 2015 23:50:28 +0000
(16:50 -0700)
committer
Jason Ekstrand
<jason.ekstrand@intel.com>
Fri, 23 Oct 2015 23:50:31 +0000
(16:50 -0700)
The 1k batch size wasn't big enough for a full pipeline setup including
geometry shaders. Some day we should make it dynamic.
src/vulkan/anv_private.h
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diff --git
a/src/vulkan/anv_private.h
b/src/vulkan/anv_private.h
index c1a7b01e8b0d75ca59dc331dfea184da6b8fcf16..ac3d18fdcbeeec4e429fb2b1e1f05ec2fcfb471b 100644
(file)
--- a/
src/vulkan/anv_private.h
+++ b/
src/vulkan/anv_private.h
@@
-1083,7
+1083,7
@@
struct anv_shader {
struct anv_pipeline {
struct anv_device * device;
struct anv_batch batch;
- uint32_t batch_data[
256
];
+ uint32_t batch_data[
512
];
struct anv_reloc_list batch_relocs;
uint32_t dynamic_state_mask;
struct anv_dynamic_state dynamic_state;