}
+void
+draw_set_vertex_shader(struct draw_context *draw,
+ const struct pipe_shader_state *shader)
+{
+ draw_flush( draw );
+ draw->vertex_shader = *shader;
+}
+
void
draw_set_vertex_buffer(struct draw_context *draw,
struct draw_stage *stage );
-void * draw_create_vertex_shader(struct draw_context *draw,
- const struct pipe_shader_state *shader);
-void draw_bind_vertex_shader(struct draw_context *draw,
- void *vcso);
-void draw_delete_vertex_shader(struct draw_context *draw,
- void *vcso);
+void
+draw_set_vertex_shader(struct draw_context *draw,
+ const struct pipe_shader_state *shader);
void
#include "draw_vertex.h"
-#include "x86/rtasm/x86sse.h"
/**
* Basic vertex info.
void (*tri)( struct draw_stage *,
struct prim_header * );
-
+
void (*end)( struct draw_stage * );
void (*reset_stipple_counter)( struct draw_stage * );
#define VCACHE_OVERFLOW 4
#define VS_QUEUE_LENGTH (VCACHE_SIZE + VCACHE_OVERFLOW + 1) /* can never fill up */
-/**
- * Private version of the compiled vertex_shader
- */
-struct draw_vertex_shader {
- const struct pipe_shader_state *state;
-#if defined(__i386__) || defined(__386__)
- struct x86_function sse2_program;
-#endif
-};
/**
* Private context for the drawing module.
struct pipe_viewport_state viewport;
struct pipe_vertex_buffer vertex_buffer[PIPE_ATTRIB_MAX];
struct pipe_vertex_element vertex_element[PIPE_ATTRIB_MAX];
- const struct draw_vertex_shader *vertex_shader;
+ struct pipe_shader_state vertex_shader;
struct pipe_vertex_buffer feedback_buffer[PIPE_ATTRIB_MAX];
struct pipe_vertex_element feedback_element[PIPE_ATTRIB_MAX];
/*printf("fetch vertex %u: \n", j);*/
/* loop over vertex attributes (vertex shader inputs) */
- for (attr = 0; attr < draw->vertex_shader->state->num_inputs; attr++) {
+ for (attr = 0; attr < draw->vertex_shader.num_inputs; attr++) {
unsigned buf = draw->vertex_element[attr].vertex_buffer_index;
const void *src
#include "draw_context.h"
#include "draw_vertex.h"
-#include "x86/rtasm/x86sse.h"
-
#include "pipe/tgsi/exec/tgsi_core.h"
static INLINE unsigned
float (*constant)[4],
struct tgsi_exec_vector *temporary );
-
/**
* Transform vertices with the current vertex program/shader
* Up to four vertices can be shaded at a time.
const float *trans = draw->viewport.translate;
assert(count <= 4);
- assert(draw->vertex_shader->state->output_semantic_name[0]
+ assert(draw->vertex_shader.output_semantic_name[0]
== TGSI_SEMANTIC_POSITION);
#ifdef DEBUG
/* init machine state */
tgsi_exec_machine_init(&machine,
- draw->vertex_shader->state->tokens,
+ draw->vertex_shader.tokens,
PIPE_MAX_SAMPLERS,
NULL /*samplers*/ );
draw_vertex_fetch( draw, &machine, elts, count );
/* run shader */
- if( draw->vertex_shader->state->executable != NULL ) {
- codegen_function func = (codegen_function) draw->vertex_shader->state->executable;
+ if( draw->vertex_shader.executable != NULL ) {
+ codegen_function func = (codegen_function) draw->vertex_shader.executable;
func(
machine.Inputs,
machine.Outputs,
draw->vs.queue_nr = 0;
}
-
-void *
-draw_create_vertex_shader(struct draw_context *draw,
- const struct pipe_shader_state *shader)
-{
- struct draw_vertex_shader *vs = calloc(1, sizeof(struct draw_vertex_shader));
-
- vs->state = shader;
-#if defined(__i386__) || defined(__386__)
- x86_init_func(&vs->sse2_program);
-
- tgsi_emit_sse2(shader->tokens, &vs->sse2_program);
-
- ((struct pipe_shader_state*)(vs->state))->executable =
- x86_get_func(&vs->sse2_program);
-#endif
-
- return vs;
-}
-
-void draw_bind_vertex_shader(struct draw_context *draw,
- void *vcso)
-{
- draw_flush(draw);
- draw->vertex_shader = (struct draw_vertex_shader*)(vcso);
-}
-
-void draw_delete_vertex_shader(struct draw_context *draw,
- void *vcso)
-{
- struct draw_vertex_shader *vs = (struct draw_vertex_shader*)(vcso);
-#if defined(__i386__) || defined(__386__)
- x86_release_func(&vs->sse2_program);
-#endif
- free(vcso);
-}
-
-
-
{
}
-static void * i915_create_fs_state(struct pipe_context *pipe,
- const struct pipe_shader_state *templ)
+
+static void *
+i915_create_shader_state(struct pipe_context *pipe,
+ const struct pipe_shader_state *templ)
{
return 0;
}
-static void i915_bind_fs_state(struct pipe_context *pipe, void *fs)
+static void i915_bind_fs_state( struct pipe_context *pipe,
+ void *fs )
{
struct i915_context *i915 = i915_context(pipe);
i915->dirty |= I915_NEW_FS;
}
-static void i915_delete_fs_state(struct pipe_context *pipe, void *shader)
-{
- /*do nothing*/
-}
-
-static void *
-i915_create_vs_state(struct pipe_context *pipe,
- const struct pipe_shader_state *templ)
-{
- struct i915_context *i915 = i915_context(pipe);
-
- /* just pass-through to draw module */
- return draw_create_vertex_shader(i915->draw, templ);
-}
-static void i915_bind_vs_state(struct pipe_context *pipe, void *vs)
+static void i915_bind_vs_state(struct pipe_context *pipe,
+ void *vs)
{
struct i915_context *i915 = i915_context(pipe);
/* just pass-through to draw module */
- draw_bind_vertex_shader(i915->draw, vs);
+ draw_set_vertex_shader(i915->draw, (const struct pipe_shader_state *)vs);
}
-static void i915_delete_vs_state(struct pipe_context *pipe, void *shader)
+static void i915_delete_shader_state(struct pipe_context *pipe,
+ void *shader)
{
- struct i915_context *i915 = i915_context(pipe);
-
- /* just pass-through to draw module */
- draw_delete_vertex_shader(i915->draw, shader);
+ /*do nothing*/
}
static void i915_set_constant_buffer(struct pipe_context *pipe,
i915->pipe.create_rasterizer_state = i915_create_rasterizer_state;
i915->pipe.bind_rasterizer_state = i915_bind_rasterizer_state;
i915->pipe.delete_rasterizer_state = i915_delete_rasterizer_state;
- i915->pipe.create_fs_state = i915_create_fs_state;
+ i915->pipe.create_fs_state = i915_create_shader_state;
i915->pipe.bind_fs_state = i915_bind_fs_state;
- i915->pipe.delete_fs_state = i915_delete_fs_state;
- i915->pipe.create_vs_state = i915_create_vs_state;
+ i915->pipe.delete_fs_state = i915_delete_shader_state;
+ i915->pipe.create_vs_state = i915_create_shader_state;
i915->pipe.bind_vs_state = i915_bind_vs_state;
- i915->pipe.delete_vs_state = i915_delete_vs_state;
+ i915->pipe.delete_vs_state = i915_delete_shader_state;
i915->pipe.set_blend_color = i915_set_blend_color;
i915->pipe.set_clip_state = i915_set_clip_state;
softpipe->pipe.create_rasterizer_state = softpipe_create_rasterizer_state;
softpipe->pipe.bind_rasterizer_state = softpipe_bind_rasterizer_state;
softpipe->pipe.delete_rasterizer_state = softpipe_delete_rasterizer_state;
- softpipe->pipe.create_fs_state = softpipe_create_fs_state;
+ softpipe->pipe.create_fs_state = softpipe_create_shader_state;
softpipe->pipe.bind_fs_state = softpipe_bind_fs_state;
- softpipe->pipe.delete_fs_state = softpipe_delete_fs_state;
- softpipe->pipe.create_vs_state = softpipe_create_vs_state;
+ softpipe->pipe.delete_fs_state = softpipe_delete_shader_state;
+ softpipe->pipe.create_vs_state = softpipe_create_shader_state;
softpipe->pipe.bind_vs_state = softpipe_bind_vs_state;
- softpipe->pipe.delete_vs_state = softpipe_delete_vs_state;
+ softpipe->pipe.delete_vs_state = softpipe_delete_shader_state;
softpipe->pipe.set_blend_color = softpipe_set_blend_color;
softpipe->pipe.set_clip_state = softpipe_set_clip_state;
#define SP_NEW_VS 0x2000
#define SP_NEW_CONSTANTS 0x4000
-struct sp_vertex_shader_state {
- const struct pipe_shader_state *state;
- void *draw_data;
-};
-struct softpipe_context {
+struct softpipe_context {
struct pipe_context pipe; /**< base class */
struct softpipe_winsys *winsys; /**< window system interface */
const struct pipe_depth_stencil_state *depth_stencil;
const struct pipe_rasterizer_state *rasterizer;
const struct pipe_shader_state *fs;
- const struct sp_vertex_shader_state *vs;
+ const struct pipe_shader_state *vs;
struct pipe_blend_color blend_color;
struct pipe_clear_color_state clear_color;
void softpipe_set_feedback_state( struct pipe_context *,
const struct pipe_feedback_state * );
-void *softpipe_create_fs_state(struct pipe_context *,
- const struct pipe_shader_state *);
-void softpipe_bind_fs_state(struct pipe_context *, void *);
-void softpipe_delete_fs_state(struct pipe_context *, void *);
-void *softpipe_create_vs_state(struct pipe_context *,
- const struct pipe_shader_state *);
-void softpipe_bind_vs_state(struct pipe_context *, void *);
-void softpipe_delete_vs_state(struct pipe_context *, void *);
+void *
+softpipe_create_shader_state( struct pipe_context *,
+ const struct pipe_shader_state * );
+void softpipe_bind_fs_state( struct pipe_context *, void * );
+void softpipe_bind_vs_state( struct pipe_context *, void * );
+void softpipe_delete_shader_state( struct pipe_context *, void * );
void softpipe_set_polygon_stipple( struct pipe_context *,
const struct pipe_poly_stipple * );
*/
static void calculate_vertex_layout( struct softpipe_context *softpipe )
{
- const struct pipe_shader_state *vs = softpipe->vs->state;
+ const struct pipe_shader_state *vs = softpipe->vs;
const struct pipe_shader_state *fs = softpipe->fs;
const interp_mode colorInterp
= softpipe->rasterizer->flatshade ? INTERP_CONSTANT : INTERP_LINEAR;
#include "pipe/draw/draw_context.h"
-void * softpipe_create_fs_state(struct pipe_context *pipe,
- const struct pipe_shader_state *templ)
+void * softpipe_create_shader_state(struct pipe_context *pipe,
+ const struct pipe_shader_state *templ)
{
- /* Decide whether we'll be codegenerating this shader and if so do
- * that now.
- */
-
+ /* we just want the pipe_shader_state template in the bind calls */
return 0;
}
softpipe->dirty |= SP_NEW_FS;
}
-void softpipe_delete_fs_state(struct pipe_context *pipe,
- void *shader)
-{
-}
-
-
-void * softpipe_create_vs_state(struct pipe_context *pipe,
- const struct pipe_shader_state *templ)
-{
- struct softpipe_context *softpipe = softpipe_context(pipe);
- struct sp_vertex_shader_state *state =
- malloc(sizeof(struct sp_vertex_shader_state));
-
- state->state = templ;
- state->draw_data = draw_create_vertex_shader(softpipe->draw,
- state->state);
-
- return state;
-}
void softpipe_bind_vs_state(struct pipe_context *pipe, void *vs)
{
struct softpipe_context *softpipe = softpipe_context(pipe);
- softpipe->vs = (const struct sp_vertex_shader_state *)vs;
-
- draw_bind_vertex_shader(softpipe->draw, softpipe->vs->draw_data);
+ softpipe->vs = (struct pipe_shader_state *)vs;
softpipe->dirty |= SP_NEW_VS;
-}
-void softpipe_delete_vs_state(struct pipe_context *pipe,
- void *vs)
-{
- struct softpipe_context *softpipe = softpipe_context(pipe);
-
- struct sp_vertex_shader_state *state =
- (struct sp_vertex_shader_state *)vs;
-
- draw_delete_vertex_shader(softpipe->draw, state->draw_data);
- free(state);
+ draw_set_vertex_shader(softpipe->draw, (struct pipe_shader_state *)vs);
}
+void softpipe_delete_shader_state( struct pipe_context *pipe,
+ void *shader )
+{
+ /* do nothing */
+}
void softpipe_set_constant_buffer(struct pipe_context *pipe,
uint shader, uint index,
prog->serialNo = 1;
+#if defined(__i386__) || defined(__386__)
+ x86_init_func( &prog->sse2_program );
+#endif
+
return _mesa_init_vertex_program( ctx,
&prog->Base,
target,
case GL_VERTEX_PROGRAM_ARB:
{
struct st_vertex_program *stvp = (struct st_vertex_program *) prog;
+#if defined(__i386__) || defined(__386__)
+ x86_release_func( &stvp->sse2_program );
+#endif
st_remove_vertex_program(st, stvp);
}
break;
draw_set_viewport_state(draw, &st->state.viewport);
draw_set_clip_state(draw, &st->state.clip);
draw_set_rasterizer_state(draw, &st->state.rasterizer->state);
- draw_bind_vertex_shader(draw, st->state.vs->data);
+ draw_set_vertex_shader(draw, &st->state.vs->state);
/* XXX need to set vertex info too */
if (TGSI_DEBUG)
tgsi_dump( tokensOut, 0 );
+#if defined(__i386__) || defined(__386__)
+ if (stvp->sse2_program.csr == stvp->sse2_program.store)
+ tgsi_emit_sse2( tokensOut, &stvp->sse2_program );
+
+ if (!cso->state.executable)
+ ((struct cso_vertex_shader*)cso)->state.executable = (void *) x86_get_func( &stvp->sse2_program );
+#endif
+
return cso;
}
/** The program in TGSI format */
struct tgsi_token tokens[ST_FP_MAX_TOKENS];
+#if defined(__i386__) || defined(__386__)
+ struct x86_function sse2_program;
+#endif
+
/** Pointer to the corresponding cached shader */
const struct cso_vertex_shader *vs;
#define DISASSEM 0
#define X86_TWOB 0x0f
-static unsigned char *cptr( void (*label)() )
+static GLubyte *cptr( void (*label)() )
{
- return (unsigned char *)(unsigned long)label;
+ return (char *)(unsigned long)label;
}
/* Emit bytes to the instruction stream:
*/
-static void emit_1b( struct x86_function *p, char b0 )
+static void emit_1b( struct x86_function *p, GLbyte b0 )
{
- *(char *)(p->csr++) = b0;
+ *(GLbyte *)(p->csr++) = b0;
}
-static void emit_1i( struct x86_function *p, int i0 )
+static void emit_1i( struct x86_function *p, GLint i0 )
{
- *(int *)(p->csr) = i0;
+ *(GLint *)(p->csr) = i0;
p->csr += 4;
}
#endif
}
-static void emit_1ub_fn( struct x86_function *p, unsigned char b0, const char *fn )
+static void emit_1ub_fn( struct x86_function *p, GLubyte b0, const char *fn )
{
disassem(p, fn);
*(p->csr++) = b0;
}
-static void emit_2ub_fn( struct x86_function *p, unsigned char b0, unsigned char b1, const char *fn )
+static void emit_2ub_fn( struct x86_function *p, GLubyte b0, GLubyte b1, const char *fn )
{
disassem(p, fn);
*(p->csr++) = b0;
*(p->csr++) = b1;
}
-static void emit_3ub_fn( struct x86_function *p, unsigned char b0, unsigned char b1, unsigned char b2, const char *fn )
+static void emit_3ub_fn( struct x86_function *p, GLubyte b0, GLubyte b1, GLubyte b2, const char *fn )
{
disassem(p, fn);
*(p->csr++) = b0;
struct x86_reg reg,
struct x86_reg regmem )
{
- unsigned char val = 0;
+ GLubyte val = 0;
assert(reg.mod == mod_REG);
static void emit_modrm_noreg( struct x86_function *p,
- unsigned op,
+ GLuint op,
struct x86_reg regmem )
{
struct x86_reg dummy = x86_make_reg(file_REG32, op);
* the arguments presented.
*/
static void emit_op_modrm( struct x86_function *p,
- unsigned char op_dst_is_reg,
- unsigned char op_dst_is_mem,
+ GLubyte op_dst_is_reg,
+ GLubyte op_dst_is_mem,
struct x86_reg dst,
struct x86_reg src )
{
}
struct x86_reg x86_make_disp( struct x86_reg reg,
- int disp )
+ GLint disp )
{
assert(reg.file == file_REG32);
return x86_make_reg( reg.file, reg.idx );
}
-unsigned char *x86_get_label( struct x86_function *p )
+GLubyte *x86_get_label( struct x86_function *p )
{
return p->csr;
}
void x86_jcc( struct x86_function *p,
enum x86_cc cc,
- unsigned char *label )
+ GLubyte *label )
{
- int offset = label - (x86_get_label(p) + 2);
+ GLint offset = label - (x86_get_label(p) + 2);
if (offset <= 127 && offset >= -128) {
emit_1ub(p, 0x70 + cc);
- emit_1b(p, (char) offset);
+ emit_1b(p, (GLbyte) offset);
}
else {
offset = label - (x86_get_label(p) + 6);
/* Always use a 32bit offset for forward jumps:
*/
-unsigned char *x86_jcc_forward( struct x86_function *p,
+GLubyte *x86_jcc_forward( struct x86_function *p,
enum x86_cc cc )
{
emit_2ub(p, 0x0f, 0x80 + cc);
return x86_get_label(p);
}
-unsigned char *x86_jmp_forward( struct x86_function *p)
+GLubyte *x86_jmp_forward( struct x86_function *p)
{
emit_1ub(p, 0xe9);
emit_1i(p, 0);
return x86_get_label(p);
}
-unsigned char *x86_call_forward( struct x86_function *p)
+GLubyte *x86_call_forward( struct x86_function *p)
{
emit_1ub(p, 0xe8);
emit_1i(p, 0);
/* Fixup offset from forward jump:
*/
void x86_fixup_fwd_jump( struct x86_function *p,
- unsigned char *fixup )
+ GLubyte *fixup )
{
*(int *)(fixup - 4) = x86_get_label(p) - fixup;
}
-void x86_jmp( struct x86_function *p, unsigned char *label)
+void x86_jmp( struct x86_function *p, GLubyte *label)
{
emit_1ub(p, 0xe9);
emit_1i(p, label - x86_get_label(p) - 4);
* Temporary. As I need immediate operands, and dont want to mess with the codegen,
* I load the immediate into general purpose register and use it.
*/
-void x86_mov_reg_imm( struct x86_function *p, struct x86_reg dst, int imm )
+void x86_mov_reg_imm( struct x86_function *p, struct x86_reg dst, GLint imm )
{
assert(dst.mod == mod_REG);
emit_1ub(p, 0xb8 + dst.idx);
void sse_shufps( struct x86_function *p,
struct x86_reg dest,
struct x86_reg arg0,
- unsigned char shuf)
+ GLubyte shuf)
{
emit_2ub(p, X86_TWOB, 0xC6);
emit_modrm(p, dest, arg0);
void sse_cmpps( struct x86_function *p,
struct x86_reg dest,
struct x86_reg arg0,
- unsigned char cc)
+ GLubyte cc)
{
emit_2ub(p, X86_TWOB, 0xC2);
emit_modrm(p, dest, arg0);
void sse2_pshufd( struct x86_function *p,
struct x86_reg dest,
struct x86_reg arg0,
- unsigned char shuf)
+ GLubyte shuf)
{
emit_3ub(p, 0x66, X86_TWOB, 0x70);
emit_modrm(p, dest, arg0);
static void x87_arith_op( struct x86_function *p, struct x86_reg dst, struct x86_reg arg,
- unsigned char dst0ub0,
- unsigned char dst0ub1,
- unsigned char arg0ub0,
- unsigned char arg0ub1,
- unsigned char argmem_noreg)
+ GLubyte dst0ub0,
+ GLubyte dst0ub1,
+ GLubyte arg0ub0,
+ GLubyte arg0ub1,
+ GLubyte argmem_noreg)
{
assert(dst.file == file_x87);
* account any push/pop activity:
*/
struct x86_reg x86_fn_arg( struct x86_function *p,
- unsigned arg )
+ GLuint arg )
{
return x86_make_disp(x86_make_reg(file_REG32, reg_SP),
p->stack_offset + arg * 4); /* ??? */
x86_init_func_size(p, 1024);
}
-void x86_init_func_size( struct x86_function *p, unsigned code_size )
+void x86_init_func_size( struct x86_function *p, GLuint code_size )
{
p->store = _mesa_exec_malloc(code_size);
p->csr = p->store;
#if defined(__i386__) || defined(__386__)
+#include "glheader.h"
+
/* It is up to the caller to ensure that instructions issued are
* suitable for the host cpu. There are no checks made in this module
* for mmx/sse/sse2 support on the cpu.
*/
struct x86_reg {
- unsigned file:3;
- unsigned idx:3;
- unsigned mod:2; /* mod_REG if this is just a register */
- int disp:24; /* only +/- 23bits of offset - should be enough... */
+ GLuint file:3;
+ GLuint idx:3;
+ GLuint mod:2; /* mod_REG if this is just a register */
+ GLint disp:24; /* only +/- 23bits of offset - should be enough... */
};
struct x86_function {
- unsigned char *store;
- unsigned char *csr;
- unsigned stack_offset;
- int need_emms;
+ GLubyte *store;
+ GLubyte *csr;
+ GLuint stack_offset;
+ GLint need_emms;
const char *fn;
};
void x86_init_func( struct x86_function *p );
-void x86_init_func_size( struct x86_function *p, unsigned code_size );
+void x86_init_func_size( struct x86_function *p, GLuint code_size );
void x86_release_func( struct x86_function *p );
void (*x86_get_func( struct x86_function *p ))( void );
enum x86_reg_name idx );
struct x86_reg x86_make_disp( struct x86_reg reg,
- int disp );
+ GLint disp );
struct x86_reg x86_deref( struct x86_reg reg );
/* Labels, jumps and fixup:
*/
-unsigned char *x86_get_label( struct x86_function *p );
+GLubyte *x86_get_label( struct x86_function *p );
void x86_jcc( struct x86_function *p,
enum x86_cc cc,
- unsigned char *label );
+ GLubyte *label );
-unsigned char *x86_jcc_forward( struct x86_function *p,
+GLubyte *x86_jcc_forward( struct x86_function *p,
enum x86_cc cc );
-unsigned char *x86_jmp_forward( struct x86_function *p);
+GLubyte *x86_jmp_forward( struct x86_function *p);
-unsigned char *x86_call_forward( struct x86_function *p);
+GLubyte *x86_call_forward( struct x86_function *p);
void x86_fixup_fwd_jump( struct x86_function *p,
- unsigned char *fixup );
+ GLubyte *fixup );
-void x86_jmp( struct x86_function *p, unsigned char *label );
+void x86_jmp( struct x86_function *p, GLubyte *label );
void x86_call( struct x86_function *p, void (*label)() );
* Temporary. As I need immediate operands, and dont want to mess with the codegen,
* I load the immediate into general purpose register and use it.
*/
-void x86_mov_reg_imm( struct x86_function *p, struct x86_reg dst, int imm );
+void x86_mov_reg_imm( struct x86_function *p, struct x86_reg dst, GLint imm );
/* Macro for sse_shufps() and sse2_pshufd():
void sse2_packssdw( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
void sse2_packsswb( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
void sse2_packuswb( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
-void sse2_pshufd( struct x86_function *p, struct x86_reg dest, struct x86_reg arg0,
- unsigned char shuf );
+void sse2_pshufd( struct x86_function *p, struct x86_reg dest, struct x86_reg arg0, GLubyte shuf );
void sse2_rcpps( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
void sse2_rcpss( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
void sse_divss( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
void sse_andnps( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
void sse_andps( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
-void sse_cmpps( struct x86_function *p, struct x86_reg dst, struct x86_reg src,
- unsigned char cc );
+void sse_cmpps( struct x86_function *p, struct x86_reg dst, struct x86_reg src, GLubyte cc );
void sse_maxps( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
void sse_maxss( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
void sse_minps( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
void sse_subps( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
void sse_rsqrtps( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
void sse_rsqrtss( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
-void sse_shufps( struct x86_function *p, struct x86_reg dest, struct x86_reg arg0,
- unsigned char shuf );
+void sse_shufps( struct x86_function *p, struct x86_reg dest, struct x86_reg arg0, GLubyte shuf );
void sse_pmovmskb( struct x86_function *p, struct x86_reg dest, struct x86_reg src );
void x86_add( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
* account any push/pop activity. Note - doesn't track explict
* manipulation of ESP by other instructions.
*/
-struct x86_reg x86_fn_arg( struct x86_function *p, unsigned arg );
+struct x86_reg x86_fn_arg( struct x86_function *p, GLuint arg );
#endif
#endif