program->stage |= hw_vs;
else if (program->stage == (sw_vs | sw_gs) && gfx9_plus && !ngg)
program->stage |= hw_gs;
+ else if (program->stage == sw_vs && args->shader_info->vs.as_ls)
+ program->stage |= hw_ls; /* GFX6-8: VS is a Local Shader, when tessellation is used */
+ else if (program->stage == sw_tcs)
+ program->stage |= hw_hs; /* GFX6-8: TCS is a Hull Shader */
+ else if (program->stage == (sw_vs | sw_tcs))
+ program->stage |= hw_hs; /* GFX9-10: VS+TCS merged into a Hull Shader */
+ else if (program->stage == sw_tes && !args->shader_info->tes.as_es && !ngg)
+ program->stage |= hw_vs; /* GFX6-9: TES without GS uses the HW VS stage (and GFX10/legacy) */
+ else if (program->stage == sw_tes && args->shader_info->tes.as_es && !ngg)
+ program->stage |= hw_es; /* GFX6-8: TES is an Export Shader */
+ else if (program->stage == (sw_tes | sw_gs) && gfx9_plus && !ngg)
+ program->stage |= hw_gs; /* GFX9: TES+GS merged into a GS (and GFX10/legacy) */
else
unreachable("Shader stage not implemented");
static constexpr Stage vertex_ls = sw_vs | hw_ls; /* vertex before tesselation control */
static constexpr Stage vertex_es = sw_vs | hw_es; /* vertex before geometry */
static constexpr Stage tess_control_hs = sw_tcs | hw_hs;
-static constexpr Stage tess_eval_es = sw_tes | hw_gs; /* tesselation evaluation before geometry */
+static constexpr Stage tess_eval_es = sw_tes | hw_es; /* tesselation evaluation before geometry */
static constexpr Stage geometry_gs = sw_gs | hw_gs;
class Program final {