if (dispatch_width != 8)
return;
- unsigned int num_pull_constants = 0;
-
- pull_constant_loc = ralloc_array(mem_ctx, int, uniforms);
- memset(pull_constant_loc, -1, sizeof(pull_constant_loc[0]) * uniforms);
-
bool is_live[uniforms];
memset(is_live, 0, sizeof(is_live));
+ bool needs_pull[uniforms];
+ memset(needs_pull, 0, sizeof(needs_pull));
+
/* First, we walk through the instructions and do two things:
*
* 1) Figure out which uniforms are live.
if (inst->src[i].file != UNIFORM)
continue;
- if (inst->opcode == SHADER_OPCODE_MOV_INDIRECT && i == 0) {
- int uniform = inst->src[0].nr;
+ int constant_nr = inst->src[i].nr + inst->src[i].reg_offset;
- /* If this array isn't already present in the pull constant buffer,
- * add it.
- */
- if (pull_constant_loc[uniform] == -1) {
- assert(param_size[uniform]);
- for (int j = 0; j < param_size[uniform]; j++)
- pull_constant_loc[uniform + j] = num_pull_constants++;
+ if (inst->opcode == SHADER_OPCODE_MOV_INDIRECT && i == 0) {
+ for (unsigned j = 0; j < inst->src[2].ud / 4; j++) {
+ is_live[constant_nr + j] = true;
+ needs_pull[constant_nr + j] = true;
}
} else {
/* Mark the the one accessed uniform as live */
- int constant_nr = inst->src[i].nr + inst->src[i].reg_offset;
if (constant_nr >= 0 && constant_nr < (int) uniforms)
is_live[constant_nr] = true;
}
*/
unsigned int max_push_components = 16 * 8;
unsigned int num_push_constants = 0;
+ unsigned int num_pull_constants = 0;
push_constant_loc = ralloc_array(mem_ctx, int, uniforms);
+ pull_constant_loc = ralloc_array(mem_ctx, int, uniforms);
for (unsigned int i = 0; i < uniforms; i++) {
- if (!is_live[i] || pull_constant_loc[i] != -1) {
- /* This UNIFORM register is either dead, or has already been demoted
- * to a pull const. Mark it as no longer living in the param[] array.
- */
- push_constant_loc[i] = -1;
+ push_constant_loc[i] = -1;
+ pull_constant_loc[i] = -1;
+
+ if (!is_live[i])
continue;
- }
- if (num_push_constants < max_push_components) {
- /* Retain as a push constant. Record the location in the params[]
- * array.
- */
+ if (!needs_pull[i] && num_push_constants < max_push_components) {
+ /* Retain as a push constant */
push_constant_loc[i] = num_push_constants++;
} else {
- /* Demote to a pull constant. */
- push_constant_loc[i] = -1;
+ /* We have to pull it */
pull_constant_loc[i] = num_pull_constants++;
}
}