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fix scissor
author
Ben Skeggs
<darktama@iinet.net.au>
Sat, 25 Nov 2006 06:02:10 +0000
(06:02 +0000)
committer
Ben Skeggs
<darktama@iinet.net.au>
Sat, 25 Nov 2006 06:02:10 +0000
(06:02 +0000)
src/mesa/drivers/dri/nouveau/nv30_state.c
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diff --git
a/src/mesa/drivers/dri/nouveau/nv30_state.c
b/src/mesa/drivers/dri/nouveau/nv30_state.c
index 11795a75c2c97ffab5358d4fb1bb276937a67383..851641c0c9656be79c04301a99f9381b1df5ed0f 100644
(file)
--- a/
src/mesa/drivers/dri/nouveau/nv30_state.c
+++ b/
src/mesa/drivers/dri/nouveau/nv30_state.c
@@
-516,7
+516,7
@@
static void nv30Scissor(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_SCISSOR_WIDTH_XPOS, 2);
OUT_RING_CACHE((w << 16) | x);
- OUT_RING_CACHE((
y
<< 16) | y);
+ OUT_RING_CACHE((
h
<< 16) | y);
}
/** Select flat or smooth shading */