EXTRA_GLSL_130,
EXTRA_EXT_UBO_GS4,
EXTRA_EXT_ATOMICS_GS4,
+ EXTRA_EXT_SHADER_IMAGE_GS4,
};
#define NO_EXTRA NULL
EXTRA_END
};
+static const int extra_ARB_shader_image_load_store_and_geometry_shader[] = {
+ EXTRA_EXT_SHADER_IMAGE_GS4,
+ EXTRA_END
+};
+
EXTRA_EXT(ARB_texture_cube_map);
EXTRA_EXT(EXT_texture_array);
EXTRA_EXT(NV_fog_distance);
EXTRA_EXT(ARB_texture_gather);
EXTRA_EXT(ARB_shader_atomic_counters);
EXTRA_EXT(ARB_draw_indirect);
+EXTRA_EXT(ARB_shader_image_load_store);
static const int
extra_ARB_color_buffer_float_or_glcore[] = {
api_found = (ctx->Extensions.ARB_shader_atomic_counters &&
_mesa_has_geometry_shaders(ctx));
break;
+ case EXTRA_EXT_SHADER_IMAGE_GS4:
+ api_check = GL_TRUE;
+ api_found = (ctx->Extensions.ARB_shader_image_load_store &&
+ _mesa_has_geometry_shaders(ctx));
+ break;
case EXTRA_END:
break;
default: /* *e is a offset into the extension struct */
if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
goto invalid_value;
v->value_int = ctx->Array.ArrayObj->VertexBinding[VERT_ATTRIB_GENERIC(index)].Stride;
+
+ /* ARB_shader_image_load_store */
+ case GL_IMAGE_BINDING_NAME: {
+ struct gl_texture_object *t;
+
+ if (!ctx->Extensions.ARB_shader_image_load_store)
+ goto invalid_enum;
+ if (index >= ctx->Const.MaxImageUnits)
+ goto invalid_value;
+
+ t = ctx->ImageUnits[index].TexObj;
+ v->value_int = (t ? t->Name : 0);
+ return TYPE_INT;
+ }
+
+ case GL_IMAGE_BINDING_LEVEL:
+ if (!ctx->Extensions.ARB_shader_image_load_store)
+ goto invalid_enum;
+ if (index >= ctx->Const.MaxImageUnits)
+ goto invalid_value;
+
+ v->value_int = ctx->ImageUnits[index].Level;
+ return TYPE_INT;
+
+ case GL_IMAGE_BINDING_LAYERED:
+ if (!ctx->Extensions.ARB_shader_image_load_store)
+ goto invalid_enum;
+ if (index >= ctx->Const.MaxImageUnits)
+ goto invalid_value;
+
+ v->value_int = ctx->ImageUnits[index].Layered;
+ return TYPE_INT;
+
+ case GL_IMAGE_BINDING_LAYER:
+ if (!ctx->Extensions.ARB_shader_image_load_store)
+ goto invalid_enum;
+ if (index >= ctx->Const.MaxImageUnits)
+ goto invalid_value;
+
+ v->value_int = ctx->ImageUnits[index].Layer;
+ return TYPE_INT;
+
+ case GL_IMAGE_BINDING_ACCESS:
+ if (!ctx->Extensions.ARB_shader_image_load_store)
+ goto invalid_enum;
+ if (index >= ctx->Const.MaxImageUnits)
+ goto invalid_value;
+
+ v->value_int = ctx->ImageUnits[index].Access;
+ return TYPE_INT;
+
+ case GL_IMAGE_BINDING_FORMAT:
+ if (!ctx->Extensions.ARB_shader_image_load_store)
+ goto invalid_enum;
+ if (index >= ctx->Const.MaxImageUnits)
+ goto invalid_value;
+
+ v->value_int = ctx->ImageUnits[index].Format;
return TYPE_INT;
}
# GL_ARB_vertex_attrib_binding
[ "MAX_VERTEX_ATTRIB_RELATIVE_OFFSET", "CONTEXT_ENUM(Const.MaxVertexAttribRelativeOffset), NO_EXTRA" ],
[ "MAX_VERTEX_ATTRIB_BINDINGS", "CONTEXT_ENUM(Const.MaxVertexAttribBindings), NO_EXTRA" ],
+
+# GL_ARB_shader_image_load_store
+ [ "MAX_IMAGE_UNITS", "CONTEXT_INT(Const.MaxImageUnits), extra_ARB_shader_image_load_store"],
+ [ "MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS", "CONTEXT_INT(Const.MaxCombinedImageUnitsAndFragmentOutputs), extra_ARB_shader_image_load_store"],
+ [ "MAX_IMAGE_SAMPLES", "CONTEXT_INT(Const.MaxImageSamples), extra_ARB_shader_image_load_store"],
+ [ "MAX_VERTEX_IMAGE_UNIFORMS", "CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms), extra_ARB_shader_image_load_store"],
+ [ "MAX_GEOMETRY_IMAGE_UNIFORMS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms), extra_ARB_shader_image_load_store_and_geometry_shader"],
+ [ "MAX_FRAGMENT_IMAGE_UNIFORMS", "CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms), extra_ARB_shader_image_load_store"],
+ [ "MAX_COMBINED_IMAGE_UNIFORMS", "CONTEXT_INT(Const.MaxCombinedImageUniforms), extra_ARB_shader_image_load_store"],
]},
# Enums restricted to OpenGL Core profile