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r600: reduce num compute threads to 1024.
author
Dave Airlie
<airlied@redhat.com>
Wed, 25 Jul 2018 03:14:58 +0000
(13:14 +1000)
committer
Dave Airlie
<airlied@redhat.com>
Mon, 30 Jul 2018 18:55:38 +0000
(
04:55
+1000)
I copied this value from radeonsi, but it was wrong, 1024
seems to be correct answer from looking at gpuinfo.
This should fix a few compute shader related hangs. (at least in CTS)
Cc: <mesa-stable@lists.freedesktop.org>
(airlied: pushed because it avoids hangs)
src/gallium/drivers/r600/r600_pipe_common.c
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diff --git
a/src/gallium/drivers/r600/r600_pipe_common.c
b/src/gallium/drivers/r600/r600_pipe_common.c
index a8ea9c44854b401004719a18e247cdce6bbcb19b..f7cfd0d46a6a8941dd5e8406ea6e6efe3714cfce 100644
(file)
--- a/
src/gallium/drivers/r600/r600_pipe_common.c
+++ b/
src/gallium/drivers/r600/r600_pipe_common.c
@@
-998,7
+998,7
@@
static unsigned get_max_threads_per_block(struct r600_common_screen *screen,
if (ir_type != PIPE_SHADER_IR_TGSI)
return 256;
if (screen->chip_class >= EVERGREEN)
- return
2048
;
+ return
1024
;
return 256;
}