else {
GLuint i;
const GLint size = 1; /* a sampler is basically a texture unit number */
- GLfloat value;
+ GLfloat value[4];
GLint numSamplers = 0;
for (i = 0; i < paramList->NumParameters; i++) {
if (paramList->Parameters[i].Type == PROGRAM_SAMPLER)
numSamplers++;
}
- value = (GLfloat) numSamplers;
+ value[0] = (GLfloat) numSamplers;
+ value[1] = value[2] = value[3] = 0.0F;
(void) _mesa_add_parameter(paramList, PROGRAM_SAMPLER, name,
- size, datatype, &value, NULL, 0x0);
+ size, datatype, value, NULL, 0x0);
return numSamplers;
}
}