* \c GLX_DIRECT_RENDERING is not defined? Do we really need to bother with
* the GLX protocol here at all?
*/
-PUBLIC Bool glXIsDirect(Display *dpy, GLXContext gc)
+PUBLIC Bool
+glXIsDirect(Display * dpy, GLXContext gc)
{
- if (!gc) {
- return GL_FALSE;
+ if (!gc) {
+ return GL_FALSE;
#ifdef GLX_DIRECT_RENDERING
- } else if (gc->driContext) {
- return GL_TRUE;
+ }
+ else if (gc->driContext) {
+ return GL_TRUE;
#endif
- }
- return __glXIsDirect(dpy, gc->xid);
-}
-
-PUBLIC GLXPixmap glXCreateGLXPixmap(Display *dpy, XVisualInfo *vis,
- Pixmap pixmap)
-{
- xGLXCreateGLXPixmapReq *req;
- GLXPixmap xid;
- CARD8 opcode;
-
- opcode = __glXSetupForCommand(dpy);
- if (!opcode) {
- return None;
- }
-
- /* Send the glXCreateGLXPixmap request */
- LockDisplay(dpy);
- GetReq(GLXCreateGLXPixmap,req);
- req->reqType = opcode;
- req->glxCode = X_GLXCreateGLXPixmap;
- req->screen = vis->screen;
- req->visual = vis->visualid;
- req->pixmap = pixmap;
- req->glxpixmap = xid = XAllocID(dpy);
- UnlockDisplay(dpy);
- SyncHandle();
+ }
+ return __glXIsDirect(dpy, gc->xid);
+}
+
+PUBLIC GLXPixmap
+glXCreateGLXPixmap(Display * dpy, XVisualInfo * vis, Pixmap pixmap)
+{
+ xGLXCreateGLXPixmapReq *req;
+ GLXPixmap xid;
+ CARD8 opcode;
+
+ opcode = __glXSetupForCommand(dpy);
+ if (!opcode) {
+ return None;
+ }
+
+ /* Send the glXCreateGLXPixmap request */
+ LockDisplay(dpy);
+ GetReq(GLXCreateGLXPixmap, req);
+ req->reqType = opcode;
+ req->glxCode = X_GLXCreateGLXPixmap;
+ req->screen = vis->screen;
+ req->visual = vis->visualid;
+ req->pixmap = pixmap;
+ req->glxpixmap = xid = XAllocID(dpy);
+ UnlockDisplay(dpy);
+ SyncHandle();
+
+ #ifdef GLX_DIRECT_RENDERING
- do {
- /* FIXME: Maybe delay __DRIdrawable creation until the drawable
- * is actually bound to a context... */
-
- __GLXdisplayPrivate *const priv = __glXInitialize(dpy);
- __GLXDRIdrawable *pdraw;
- __GLXscreenConfigs *psc;
- __GLcontextModes *modes;
-
- psc = &priv->screenConfigs[vis->screen];
- if (psc->driScreen == NULL)
- break;
- modes = _gl_context_modes_find_visual(psc->visuals, vis->visualid);
- pdraw = psc->driScreen->createDrawable(psc, pixmap, req->glxpixmap, modes);
- if (pdraw == NULL) {
- fprintf(stderr, "failed to create pixmap\n");
- break;
- }
-
- if (__glxHashInsert(psc->drawHash, req->glxpixmap, pdraw)) {
- (*pdraw->destroyDrawable) (pdraw);
- return None; /* FIXME: Check what we're supposed to do here... */
- }
- } while (0);
++ do {
++ /* FIXME: Maybe delay __DRIdrawable creation until the drawable
++ * is actually bound to a context... */
++
++ __GLXdisplayPrivate *const priv = __glXInitialize(dpy);
++ __GLXDRIdrawable *pdraw;
++ __GLXscreenConfigs *psc;
++ __GLcontextModes *modes;
++
++ psc = &priv->screenConfigs[vis->screen];
++ if (psc->driScreen == NULL)
++ break;
++ modes = _gl_context_modes_find_visual(psc->visuals, vis->visualid);
++ pdraw = psc->driScreen->createDrawable(psc, pixmap, req->glxpixmap, modes);
++ if (pdraw == NULL) {
++ fprintf(stderr, "failed to create pixmap\n");
++ break;
++ }
++
++ if (__glxHashInsert(psc->drawHash, req->glxpixmap, pdraw)) {
++ (*pdraw->destroyDrawable) (pdraw);
++ return None; /* FIXME: Check what we're supposed to do here... */
++ }
++ } while (0);
+ #endif
+
- return xid;
+ return xid;
}
/*