GLSL: Implement _mesa_get_handle
authorIan Romanick <ian.d.romanick@intel.com>
Mon, 29 Sep 2008 19:27:00 +0000 (12:27 -0700)
committerIan Romanick <ian.d.romanick@intel.com>
Mon, 29 Sep 2008 19:27:00 +0000 (12:27 -0700)
Implementing _mesa_get_handle in using
glGetIntegerv(GL_CURRENT_PROGRAM, ...) allows glGetHandleARB to work.

src/mesa/shader/shader_api.c

index 3ab590351a7b592f83148824aa79696dc4244692..504d7693234a5794c255f4de50a874a1b28e2923 100644 (file)
@@ -47,7 +47,7 @@
 #include "shader/shader_api.h"
 #include "shader/slang/slang_compile.h"
 #include "shader/slang/slang_link.h"
-
+#include "glapi/dispatch.h"
 
 
 #ifndef GL_PROGRAM_BINARY_LENGTH_OES
@@ -925,24 +925,15 @@ _mesa_get_attached_shaders(GLcontext *ctx, GLuint program, GLsizei maxCount,
 static GLuint
 _mesa_get_handle(GLcontext *ctx, GLenum pname)
 {
-#if 0
-   GET_CURRENT_CONTEXT(ctx);
-
-   switch (pname) {
-   case GL_PROGRAM_OBJECT_ARB:
-      {
-         struct gl2_program_intf **pro = ctx->Shader.CurrentProgram;
-
-         if (pro != NULL)
-            return (**pro)._container._generic.
-               GetName((struct gl2_generic_intf **) (pro));
-      }
-      break;
-   default:
+   GLint handle = 0;
+   
+   if (pname == GL_PROGRAM_OBJECT_ARB) {
+      CALL_GetIntegerv(ctx->Exec, (GL_CURRENT_PROGRAM, &handle));
+   } else {
       _mesa_error(ctx, GL_INVALID_ENUM, "glGetHandleARB");
    }
-#endif
-   return 0;
+
+   return handle;
 }