if (count == 0)
return;
- BEGIN_CS(count * 5);
+ BEGIN_CS(size);
for(i = first; i < end; ++i) {
if (constants->Constants[i].Type == RC_CONSTANT_STATE) {
const float *data = get_shader_constant(r300,
if (count == 0)
return;
- BEGIN_CS(count * 4 + 3);
+ BEGIN_CS(size);
OUT_CS_REG(R500_GA_US_VECTOR_INDEX, R500_GA_US_VECTOR_INDEX_TYPE_CONST);
OUT_CS_ONE_REG(R500_GA_US_VECTOR_DATA, count * 4);
for(i = 0; i < count; ++i) {
if (count == 0)
return;
- BEGIN_CS(count * 7);
+ BEGIN_CS(size);
for(i = first; i < end; ++i) {
if (constants->Constants[i].Type == RC_CONSTANT_STATE) {
const float *data = get_shader_constant(r300,
unsigned dwords = 0;
foreach(atom, &r300->atom_list) {
- if (atom->dirty || atom->always_dirty) {
+ if (atom->dirty) {
dwords += atom->size;
}
}
struct r300_atom* atom;
foreach(atom, &r300->atom_list) {
- if (atom->dirty || atom->always_dirty) {
+ if (atom->dirty) {
atom->emit(r300, atom->size, atom->state);
atom->dirty = FALSE;
}