This adds barrier dependencies around TCS_OPCODE_URB_WRITE, preventing
reads and writes from being incorrectly scheduled.
Fixes rendering in GFXBench 4.0's tessellation demo.
For some reason, we haven't ever listed URB writes as having
side-effects. This hasn't been a problem because in most stages, we
never read from the URB, and only write to each location once.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93526
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
case FS_OPCODE_FB_WRITE:
case SHADER_OPCODE_BARRIER:
+ case TCS_OPCODE_URB_WRITE:
case TCS_OPCODE_RELEASE_INPUT:
return true;
default: