If the shader is not a tesselation shader, then writing to the tess
member of the shaderinfo union will overwrite other members and crash.
Closes: #2722
Fixes: f1dd81ae104 ("nir: Collect if shader uses cross-invocation or indirect I/O.")
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4408>
shader->info.inputs_read_indirectly |= bitfield;
}
- if (cross_invocation)
+ if (cross_invocation && shader->info.stage == MESA_SHADER_TESS_CTRL)
shader->info.tess.tcs_cross_invocation_inputs_read |= bitfield;
if (shader->info.stage == MESA_SHADER_FRAGMENT) {
shader->info.outputs_accessed_indirectly |= bitfield;
}
- if (cross_invocation)
+ if (cross_invocation && shader->info.stage == MESA_SHADER_TESS_CTRL)
shader->info.tess.tcs_cross_invocation_outputs_read |= bitfield;
} else {
if (is_patch_generic) {